// vim: set ts=4 sw=4 tw=99 noet:
// =============================================================================
// SourceMod
// Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
// =============================================================================
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License, version 3.0, as published by the
// Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see .
//
// As a special exception, AlliedModders LLC gives you permission to link the
// code of this program (as well as its derivative works) to "Half-Life 2," the
// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
// by the Valve Corporation. You must obey the GNU General Public License in
// all respects for all other code used. Additionally, AlliedModders LLC grants
// this exception to all derivative works. AlliedModders LLC defines further
// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
// or .
#ifndef _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_
#define _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_
#include
#include
#include
#include
namespace SourceMod {
using namespace SourceHook;
using namespace SourcePawn;
class IChangeableForward;
enum LibraryAction
{
LibraryAction_Removed,
LibraryAction_Added
};
struct AutoConfig
{
SourceHook::String autocfg;
SourceHook::String folder;
bool create;
};
class SMPlugin : public IPlugin
{
public:
virtual size_t GetConfigCount() = 0;
virtual AutoConfig *GetConfig(size_t i) = 0;
virtual void AddLibrary(const char *name) = 0;
virtual void AddConfig(bool create, const char *cfg, const char *folder) = 0;
virtual void SetErrorState(PluginStatus status, const char *fmt, ...) = 0;
};
class IScriptManager
{
public:
virtual void LoadAll(const char *config_path, const char *plugins_path) = 0;
virtual void RefreshAll() = 0;
virtual void Shutdown() = 0;
virtual IdentityToken_t *GetIdentity() = 0;
virtual void SyncMaxClients(int maxClients) = 0;
virtual void AddPluginsListener(IPluginsListener *listener) = 0;
virtual void RemovePluginsListener(IPluginsListener *listener) = 0;
virtual IPluginIterator *GetPluginIterator() = 0;
virtual void OnLibraryAction(const char *name, LibraryAction action) = 0;
virtual bool LibraryExists(const char *name) = 0;
virtual SMPlugin *FindPluginByOrder(unsigned num) = 0;
virtual SMPlugin *FindPluginByIdentity(IdentityToken_t *ident) = 0;
virtual SMPlugin *FindPluginByContext(IPluginContext *ctx) = 0;
virtual SMPlugin *FindPluginByContext(sp_context_t *ctx) = 0;
virtual SMPlugin *FindPluginByConsoleArg(const char *text) = 0;
virtual SMPlugin *FindPluginByHandle(Handle_t hndl, HandleError *errp) = 0;
virtual bool UnloadPlugin(IPlugin *plugin) = 0;
virtual const CVector *ListPlugins() = 0;
virtual void FreePluginList(const CVector *list) = 0;
virtual void AddFunctionsToForward(const char *name, IChangeableForward *fwd) = 0;
};
class AutoPluginList
{
public:
AutoPluginList(IScriptManager *scripts)
: scripts_(scripts), list_(scripts->ListPlugins())
{
}
~AutoPluginList()
{
scripts_->FreePluginList(list_);
}
const CVector *operator ->()
{
return list_;
}
private:
IScriptManager *scripts_;
const CVector *list_;
};
} // namespace SourceMod
#endif // _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_