"Games" { "#default" { "Offsets" { "CanBeAutobalanced" { "windows" "504" "linux" "506" "mac" "506" } "GetMaxHealth" { "windows" "127" "linux" "128" "mac" "128" } "GroundEntChanged" { "windows" "189" "linux" "191" "mac" "191" } "Reload" { "windows" "290" "linux" "291" "mac" "291" } "Use" { "windows" "106" "linux" "107" "mac" "107" } "Blocked" { "windows" "111" "linux" "112" "mac" "112" } "EndTouch" { "windows" "109" "linux" "110" "mac" "110" } "FireBullets" { "windows" "122" "linux" "123" "mac" "123" } "OnTakeDamage" { "windows" "68" "linux" "69" "mac" "69" } "OnTakeDamage_Alive" { "windows" "292" "linux" "293" "mac" "293" } "PreThink" { "windows" "354" "linux" "355" "mac" "355" } "PostThink" { "windows" "355" "linux" "356" "mac" "356" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "18" "linux" "19" "mac" "19" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "107" "linux" "108" "mac" "108" } "Think" { "windows" "50" "linux" "51" "mac" "51" } "Touch" { "windows" "108" "linux" "109" "mac" "109" } "TraceAttack" { "windows" "66" "linux" "67" "mac" "67" } "VPhysicsUpdate" { "windows" "168" "linux" "169" "mac" "169" } "Weapon_CanSwitchTo" { "windows" "286" "linux" "287" "mac" "287" } "Weapon_CanUse" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Drop" { "windows" "283" "linux" "284" "mac" "284" } "Weapon_Equip" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_Switch" { "windows" "284" "linux" "285" "mac" "285" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }