/**
* vim: set ts=4 :
* =============================================================================
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_TOP_MENU_H_
#define _INCLUDE_SOURCEMOD_TOP_MENU_H_
#include
#include
#include
#include
#include "smsdk_ext.h"
#include "sm_memtable.h"
using namespace SourceHook;
using namespace SourceMod;
struct config_category_t
{
int name;
CVector commands;
};
struct config_root_t
{
config_root_t() : strings(1024)
{
}
BaseStringTable strings;
CVector cats;
};
struct topmenu_object_t
{
char name[64]; /** Name */
char cmdname[64]; /** Command name */
FlagBits flags; /** Admin flags */
ITopMenuObjectCallbacks *callbacks; /** Callbacks */
IdentityToken_t *owner; /** Owner */
unsigned int object_id; /** Object ID */
topmenu_object_t *parent; /** Parent, if any */
TopMenuObjectType type; /** Object Type */
bool is_free; /** Free or not? */
char info[255]; /** Info string */
};
struct topmenu_category_t
{
CVector obj_list; /** Full object list */
CVector sorted; /** Sorted items */
CVector unsorted; /** Unsorted items */
topmenu_object_t *obj; /** Bound object */
unsigned int serial; /** Serial number */
bool reorder; /** Whether ordering needs updating */
};
struct topmenu_player_category_t
{
IBaseMenu *menu; /** menu pointer */
unsigned int serial; /** last known serial */
};
struct topmenu_player_t
{
int user_id; /** userid on server */
unsigned int menu_serial; /** menu serial no */
IBaseMenu *root; /** root menu display */
topmenu_player_category_t *cats; /** category display */
unsigned int cat_count; /** number of categories */
unsigned int last_category; /** last category they selected */
unsigned int last_position; /** last position in that category */
unsigned int last_root_pos; /** last page in the root menu */
};
class TopMenu :
public ITopMenu,
public IMenuHandler,
public ITextListener_SMC
{
friend class TopMenuManager;
public:
TopMenu(ITopMenuObjectCallbacks *callbacks);
~TopMenu();
public: //ITopMenu
virtual unsigned int AddToMenu(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent);
unsigned int AddToMenu2(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent,
const char *info_string);
virtual void RemoveFromMenu(unsigned int object_id);
virtual bool DisplayMenu(int client,
unsigned int hold_time,
TopMenuPosition position);
virtual bool LoadConfiguration(const char *file, char *error, size_t maxlength);
virtual unsigned int FindCategory(const char *name);
const char *GetObjectInfoString(unsigned int object_id);
const char *GetObjectName(unsigned int object_id);
public: //IMenuHandler
virtual void OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page);
virtual void OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style);
virtual unsigned int OnMenuDisplayItem(IBaseMenu *menu,
int client,
IMenuPanel *panel,
unsigned int item,
const ItemDrawInfo &dr);
virtual void OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason);
public: //ITextListener_SMC
void ReadSMC_ParseStart();
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public:
unsigned int CalcMemUsage();
private:
void SortCategoriesIfNeeded();
void SortCategoryIfNeeded(unsigned int category);
private:
bool DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position);
void CreatePlayers(int max_clients);
void UpdateClientRoot(int client, IGamePlayer *pGamePlayer=NULL);
void UpdateClientCategory(int client, unsigned int category);
void TearDownClient(topmenu_player_t *player);
private:
void OnClientConnected(int client);
void OnClientDisconnected(int client);
void OnServerActivated(int max_clients);
bool OnIdentityRemoval(IdentityToken_t *owner);
private:
config_root_t m_Config; /* Configuration from file */
topmenu_player_t *m_clients; /* Client array */
CVector m_SortedCats; /* Sorted categories */
CVector m_UnsortedCats; /* Un-sorted categories */
CVector m_Categories; /* Category array */
CVector m_Objects; /* Object array */
KTrie m_ObjLookup; /* Object lookup trie */
unsigned int m_SerialNo; /* Serial number for updating */
ITopMenuObjectCallbacks *m_pTitle; /* Title callbacks */
int m_max_clients; /* Maximum number of clients */
bool m_bCatsNeedResort; /* True if categories need a resort */
};
unsigned int strncopy(char *dest, const char *src, size_t count);
#endif //_INCLUDE_SOURCEMOD_TOP_MENU_H_