/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _sourcemod_included #endinput #endif #define _sourcemod_included struct Plugin { const String:name[], /* Plugin Name */ const String:description[], /* Plugin Description */ const String:author[], /* Plugin Author */ const String:version[], /* Plugin Version */ const String:url[], /* Plugin URL */ }; #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Declare this as a struct in your plugin to expose its information. * Example: * * public Plugin:myinfo = * { * name = "My Plugin", * //etc * }; */ public Plugin:myinfo; /** * Called when the plugin is fully initialized and all known external references are resolved. * This is called even if the plugin type is "private." * NOTE: Errors in this function will cause the plugin to stop running. * * @noreturn */ forward OnPluginStart(); /** * Called before OnPluginStart, in case the plugin wants to check for load failure. * This is called even if the plugin type is "private." Any natives from modules are * not available at this point. Thus, this forward should only be used for explicit * pre-emptive things, such as adding dynamic natives, or setting certain types of load filters. * * NOTE: It is not safe to call externally resolved natives until OnPluginStart(). * NOTE: Any sort of RTE in this function will cause the plugin to fail loading. * * @param myself Handle to the plugin. * @param late Whether or not the plugin was loaded "late" (after map load). * @param error Error message buffer in case load failed. * @param err_max Maximum number of characters for error message buffer. * @return True if load success, false otherwise. */ forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max); /** * Called when the plugin is about to be unloaded. * * @noreturn */ forward OnPluginEnd(); /** * Called when the plugin's pause status is changing. * * @param pause True if the plugin is being paused, false otherwise. * @noreturn */ forward OnPluginPauseChange(bool:pause); /** * Called before every server frame. Note that you should avoid * doing expensive computations here, and you should declare large * local arrays using 'decl' instead of 'new'. */ forward OnGameFrame(); /** * Returns the calling plugin's Handle. * * @return Handle of the calling plugin. */ native Handle:GetMyHandle(); /** * Aborts the current callback and throws an error. This function * does not return in that no code is executed following it. * * @param format String format. * @param ... Format arguments. * @noreturn * @error Always! */ native ThrowError(const String:fmt[], {Handle,Float,String,_}:...); /** * Logs a generic message to the HL2 logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogToGame(const String:format[], {Handle,Float,String,_}:...); /** * Logs a plugin message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogMessage(const String:format[], {Handle,Float,String,_}:...); /** * Logs a plugin error message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogError(const String:format[], {Handle,Float,String,_}:...); /** * Gets the system time as a unix timestamp. * * @param bigStamp Optional array to store the 64bit timestamp in. * @return 32bit timestamp (number of seconds since unix epoch). */ native GetTime(bigStamp[2]={0,0}); /** * Sets the seed value for the global Half-Life 2 Random Stream * * @param seed Seed value. * @noreturn */ native SetRandomSeed(seed); /** * Returns a random floating point number from the Half-Life 2 Random Stream * * @param fMin Minimum random bound. * @param fMax Maximum random bound. * @return A random number between (inclusive) fMin and fMax. */ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0); /** * Returns a random number from the Half-Life 2 Random Stream * * @param nmin Minimum random bound. * @param nmax Maximum random bound. * @return A random number between (inclusive) nmin and nmax. */ native GetRandomInt(nmin, nmax); /** * Returns whether a map is valid or not. * * @param Map name, excluding .bsp extension. * @return True if valid, false otherwise. */ native bool:IsMapValid(const String:map[]); /** * Returns whether the server is dedicated. * * @return True if dedicated, false otherwise. */ native bool:IsDedicatedServer(); /** * Returns a high-precision time value for profiling the engine. * * @return A floating point time value. */ native Float:GetEngineTime(); /** * Returns the game time based on the game tick. * * @return Game tick time. */ native Float:GetGameTime(); /** * Returns the game description from the mod. * * @param buffer Buffer to store the description. * @param maxlength Maximum size of the buffer. * @param original If true, retrieves the original game description, * ignoring any potential hooks from plugins. * @return Number of bytes written to the buffer (UTF-8 safe). */ native GetGameDescription(String:buffer[], maxlength, bool:original=false); /** * Returns the current map name. * * @param buffer Buffer to store map name. * @param maxlength Maximum length of buffer. * @return Number of bytes written (UTF-8 safe). */ native GetCurrentMap(String:buffer[], maxlength); #include #include