/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SMEXT_I_SDKTOOLS_H_ #define _INCLUDE_SMEXT_I_SDKTOOLS_H_ #include #define SMINTERFACE_SDKTOOLS_NAME "ISDKTools" #define SMINTERFACE_SDKTOOLS_VERSION 2 class IServer; /** * @brief SDKTools shared API * @file ISDKTools.h */ namespace SourceMod { /** * @brief SDKTools API. */ class ISDKTools : public SMInterface { public: virtual const char *GetInterfaceName() = 0; virtual unsigned int GetInterfaceVersion() = 0; public: /** * @brief Returns a pointer to IServer if one was found. * * @return IServer pointer, or NULL if SDKTools was unable to find one. */ virtual IServer* GetIServer() = 0; /** * @brief Returns a pointer to game's CGameRules class. * * @return CGameRules pointer or NULL if not found. */ virtual void* GetGameRules() = 0; }; } #endif /* _INCLUDE_SMEXT_I_SDKTOOLS_H_ */