/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ /** * @file extension.h * @brief Sample extension code header. */ #include "smsdk_ext.h" #include #include #include namespace SourceMod { class ISDKTools; } /** * @brief Sample implementation of the SDK Extension. * Note: Uncomment one of the pre-defined virtual functions in order to use it. */ class TF2Tools : public SDKExtension, public ICommandTargetProcessor, public IConCommandBaseAccessor, public IGameEventListener2, public IPluginsListener { public: //SDKExtension /** * @brief This is called after the initial loading sequence has been processed. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @param late Whether or not the module was loaded after map load. * @return True to succeed loading, false to fail. */ virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late); /** * @brief This is called right before the extension is unloaded. */ virtual void SDK_OnUnload(); /** * @brief This is called once all known extensions have been loaded. * Note: It is is a good idea to add natives here, if any are provided. */ virtual void SDK_OnAllLoaded(); /** * @brief this is called when Core wants to know if your extension is working. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @return True if working, false otherwise. */ virtual bool QueryRunning(char *error, size_t maxlength); void NotifyInterfaceDrop(SMInterface *pInterface); bool QueryInterfaceDrop(SMInterface *pInterface); const char *GetExtensionVerString(); const char *GetExtensionDateString(); public: //ICommandTargetProcessor bool ProcessCommandTarget(cmd_target_info_t *info); public: //IConCommandBaseAccessor bool RegisterConCommandBase(ConCommandBase *pVar); public: //IGameEventManager IGameEventManager2 *m_GameEventManager; void FireGameEvent( IGameEvent *event ); public: //IPluginsListener void OnPluginLoaded(IPlugin *plugin); void OnPluginUnloaded(IPlugin *plugin); public: #if defined SMEXT_CONF_METAMOD /** * @brief Called when Metamod is attached, before the extension version is called. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @param late Whether or not Metamod considers this a late load. * @return True to succeed, false to fail. */ virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late); #endif private: bool m_CritDetoursEnabled; bool m_CondChecksEnabled; bool m_RulesDetoursEnabled; bool m_TeleportDetourEnabled; }; enum TFClassType { TFClass_Unknown = 0, TFClass_Scout, TFClass_Sniper, TFClass_Soldier, TFClass_DemoMan, TFClass_Medic, TFClass_Heavy, TFClass_Pyro, TFClass_Spy, TFClass_Engineer }; TFClassType ClassnameToType(const char *classname); extern IBinTools *g_pBinTools; extern ISDKTools *g_pSDKTools; extern IGameConfig *g_pGameConf; extern sm_sendprop_info_t *playerSharedOffset; extern CGlobalVars *gpGlobals; void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax); int FindResourceEntity(); int FindEntityByNetClass(int start, const char *classname); extern int g_resourceEntity; #endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_