/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_DATABASE_MANAGER_H_ #define _INCLUDE_DATABASE_MANAGER_H_ #include "common_logic.h" #include #include #include #include #include #include #include "sm_simple_prioqueue.h" #include #include "DatabaseConfBuilder.h" using namespace SourceHook; class DBManager : public IDBManager, public SMGlobalClass, public IHandleTypeDispatch, public IPluginsListener { public: DBManager(); public: const char *GetInterfaceName(); unsigned int GetInterfaceVersion(); public: //SMGlobalClass void OnSourceModAllInitialized(); void OnSourceModLevelChange(const char *mapName); void OnSourceModIdentityDropped(IdentityToken_t *pToken); void OnSourceModShutdown(); public: //IHandleTypeDispatch void OnHandleDestroy(HandleType_t type, void *object); public: //IDBManager void AddDriver(IDBDriver *pDrivera); void RemoveDriver(IDBDriver *pDriver); const DatabaseInfo *FindDatabaseConf(const char *name); ConfDbInfo *GetDatabaseConf(const char *name); bool Connect(const char *name, IDBDriver **pdr, IDatabase **pdb, bool persistent, char *error, size_t maxlength); unsigned int GetDriverCount(); IDBDriver *GetDriver(unsigned int index); Handle_t CreateHandle(DBHandleType type, void *ptr, IdentityToken_t *pToken); HandleError ReadHandle(Handle_t hndl, DBHandleType type, void **ptr); HandleError ReleaseHandle(Handle_t hndl, DBHandleType type, IdentityToken_t *token); void AddDependency(IExtension *myself, IDBDriver *driver); public: //ke::IRunnable void Run(); void ThreadMain(); public: //IPluginsListener void OnPluginWillUnload(IPlugin *plugin); public: IDBDriver *FindOrLoadDriver(const char *name); IDBDriver *GetDefaultDriver(); ke::AString GetDefaultDriverName(); bool AddToThreadQueue(IDBThreadOperation *op, PrioQueueLevel prio); void RunFrame(); inline HandleType_t GetDatabaseType() { return m_DatabaseType; } private: void ClearConfigs(); void KillWorkerThread(); private: CVector m_drivers; /* Threading stuff */ PrioQueue m_OpQueue; Queue m_ThinkQueue; CVector m_drSafety; /* which drivers are safe? */ ke::AutoPtr m_Worker; ke::ConditionVariable m_QueueEvent; ke::Mutex m_ThinkLock; bool m_Terminate; DatabaseConfBuilder m_Builder; HandleType_t m_DriverType; HandleType_t m_DatabaseType; char m_Filename[PLATFORM_MAX_PATH]; IDBDriver *m_pDefault; }; extern DBManager g_DBMan; #endif //_INCLUDE_DATABASE_MANAGER_H_