/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "csgo" { "Offsets" { //Offset of szClassName in CCSWeaponInfo "WeaponName" { "windows" "6" "linux" "6" "mac" "6" } "WeaponPrice" { "windows" "2700" "linux" "2700" "mac" "2700" } //Offset into CheckRestartRound "CTTeamScoreOffset" { "windows" "97" "linux" "124" "mac" "150" } //Offset into CheckRestartRound "TTeamScoreOffset" { "windows" "122" "linux" "159" "mac" "185" } //Offset into IncrementNumMVPs to find MVP count offset from player "MVPCountOffset" { "windows" "46" "linux" "47" "mac" "61" } "ClanTagOffset" { "windows" "15" "linux" "41" "mac" "22" } } "Signatures" { "RoundRespawn" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75" "linux" "@_ZN9CCSPlayer12RoundRespawnEv" "mac" "@_ZN9CCSPlayer12RoundRespawnEv" } "SwitchTeam" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4" "linux" "@_ZN9CCSPlayer10SwitchTeamEi" "mac" "@_ZN9CCSPlayer10SwitchTeamEi" } "HandleCommand_Buy_Internal" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\x53\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00" "linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc" "mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc" } "CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM { "library" "server" "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84" "linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb" "mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb" } "TerminateRound" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\xD9\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57\x33\xFF\x89" "linux" "@_ZN12CCSGameRules14TerminateRoundEfi" "mac" "@_ZN12CCSGameRules14TerminateRoundEfi" } "GetTranslatedWeaponAlias" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3" "linux" "@_Z24GetTranslatedWeaponAliasPKc" "mac" "@_Z24GetTranslatedWeaponAliasPKc" } "GetWeaponInfo" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74" "linux" "@_Z13GetWeaponInfo10CSWeaponID" "mac" "@_Z13GetWeaponInfo10CSWeaponID" } //In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s. "CheckWinLimit" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9\x2A\x2A\x2A\x2A\x75\x2A\x8B" "linux" "@_ZN12CCSGameRules17CheckRestartRoundEv" "mac" "@_ZN12CCSGameRules17CheckRestartRoundEv" } "IncrementNumMVPs" { "library" "server" "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x8B\x50\x34\x81\xEC\x2A\x2A\x2A\x2A\x57\x8B\xF9\xB9\x2A\x2A\x2A\x2A\xFF\xD2\x85\xC0\x74" "linux" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t" "mac" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t" } "AliasToWeaponID" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF" "linux" "@_Z15AliasToWeaponIDPKc" "mac" "@_Z15AliasToWeaponIDPKc" } "WeaponIDToAlias" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x4D\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x37\x72\x2A\x33\xC0\x5D" "linux" "@_Z15WeaponIDToAliasi" "mac" "@_Z15WeaponIDToAliasi" } "SetClanTag" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x74\x2A\x6A\x10\x50\x81\xC1\x2A\x2A\x2A\x2A\x51" "linux" "@_ZN9CCSPlayer10SetClanTagEPKc" "mac" "@_ZN9CCSPlayer10SetClanTagEPKc" } } } }