/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include
#define SPEAK_NORMAL 0
#define SPEAK_MUTED 1
#define SPEAK_ALL 2
#define SPEAK_LISTENALL 4
#define SPEAK_TEAM 8
#define SPEAK_LISTENTEAM 16
#define LISTEN_DEFAULT 0
#define LISTEN_NO 1
#define LISTEN_YES 2
size_t g_VoiceFlags[65];
size_t g_VoiceHookCount = 0;
int g_VoiceMap[65][65];
SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
bool DecHookCount(int amount = 1);
bool DecHookCount(int amount)
{
g_VoiceHookCount -= amount;
if (g_VoiceHookCount == 0)
{
SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
return true;
}
return false;
}
void IncHookCount()
{
if (!g_VoiceHookCount++)
{
SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
}
}
void SDKTools::VoiceInit()
{
memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
}
bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
{
if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
}
else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
}
if (g_VoiceFlags[iSender] & SPEAK_MUTED)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
}
if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL))
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
}
if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM))
{
IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver);
IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender);
if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame())
{
IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo();
IPlayerInfo *pSInfo = pSender->GetPlayerInfo();
if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex())
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
}
}
}
RETURN_META_VALUE(MRES_IGNORED, bListen);
}
void SDKTools::OnClientDisconnecting(int client)
{
int max_clients = playerhelpers->GetMaxClients();
if (g_VoiceHookCount == 0)
{
return;
}
/* This can probably be optimized more, but I doubt it's that much
* of an actual bottleneck.
*/
/* Reset clients who receive from us */
for (int i = 1; i <= max_clients; i++)
{
if (i == client)
{
continue;
}
if (g_VoiceMap[i][client] != LISTEN_DEFAULT)
{
g_VoiceMap[i][client] = LISTEN_DEFAULT;
if (DecHookCount())
{
return;
}
}
}
/* Reset clients who send to us. I'm shoving a count in the 0 index! */
if (g_VoiceMap[client][0] > 0)
{
DecHookCount(g_VoiceMap[client][0]);
memset(&g_VoiceMap[client], 0, sizeof(int) * 65);
}
if (g_VoiceFlags[client])
{
g_VoiceFlags[client] = 0;
DecHookCount();
}
}
static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
if (!params[2] && g_VoiceFlags[params[1]])
{
DecHookCount();
}
else if (!g_VoiceFlags[params[1]] && params[2])
{
IncHookCount();
}
g_VoiceFlags[params[1]] = params[2];
return 1;
}
static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
return g_VoiceFlags[params[1]];
}
static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
{
int r, s;
IGamePlayer *player;
player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
}
player = playerhelpers->GetGamePlayer(params[2]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
}
r = params[1];
s = params[2];
if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT)
{
g_VoiceMap[r][s] = params[3];
g_VoiceMap[r][0]++;
IncHookCount();
}
else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT)
{
g_VoiceMap[r][s] = params[3];
g_VoiceMap[r][0]--;
DecHookCount();
}
else
{
g_VoiceMap[r][s] = params[3];
}
return 1;
}
static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player;
player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
}
player = playerhelpers->GetGamePlayer(params[2]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
}
return g_VoiceMap[params[1]][params[2]];
}
sp_nativeinfo_t g_VoiceNatives[] =
{
{"SetClientListeningFlags", SetClientListeningFlags},
{"GetClientListeningFlags", GetClientListeningFlags},
{"SetClientListening", SetClientListening},
{"GetClientListening", GetClientListening},
{NULL, NULL},
};