/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Pirates, Vikings and Knights II */ "pvkii" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "352" "linux" "353" } "RemovePlayerItem" { "windows" "239" "linux" "240" } "Weapon_GetSlot" { "windows" "237" "linux" "238" } "Ignite" { "windows" "194" "linux" "195" } "Extinguish" { "windows" "198" "linux" "199" } "Teleport" { "windows" "101" "linux" "102" } "CommitSuicide" { "windows" "393" "linux" "393" } "GetVelocity" { "windows" "131" "linux" "132" } "EyeAngles" { "windows" "123" "linux" "124" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "24" "linux" "25" } "WeaponEquip" { "windows" "230" "linux" "231" } "Activate" { "windows" "32" "linux" "33" } "PlayerRunCmd" { "windows" "372" "linux" "373" } "FireOutputBackup" { "windows" "6" "linux" "10" } } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }