/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Insurgency (2009-07-10) */ "insurgency" { "Offsets" { /* CBasePlayer */ "Ignite" { "windows" "175" "linux" "176" } "Extinguish" { "windows" "176" "linux" "177" } "Teleport" { "windows" "91" "linux" "92" } "GetVelocity" { "windows" "116" "linux" "117" } "EyeAngles" { "windows" "108" "linux" "109" } "AcceptInput" { "windows" "34" "linux" "35" } "DispatchKeyValue" { "windows" "30" "linux" "29" } "DispatchKeyValueFloat" { "windows" "29" "linux" "30" } "DispatchKeyValueVector" { "windows" "28" "linux" "31" } "SetEntityModel" { "windows" "24" "linux" "25" } "WeaponEquip" { "windows" "215" "linux" "216" } "Activate" { "windows" "31" "linux" "32" } "CommitSuicide" { "windows" "288" "linux" "289" } } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x20\x01\x00\x00\x53\x55\x56\x8B\x71\x14" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }