/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H #define _INCLUDE_SOURCEMOD_THREADWORKER_H #include "BaseWorker.h" #define DEFAULT_THINK_TIME_MS 20 class ThreadWorker : public BaseWorker, public IThread { public: ThreadWorker(IThreadWorkerCallbacks *hooks); ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS); virtual ~ThreadWorker(); public: //IThread virtual void OnTerminate(IThreadHandle *pHandle, bool cancel); virtual void RunThread(IThreadHandle *pHandle); public: //IWorker //Controls the worker virtual bool Pause(); virtual bool Unpause(); virtual bool Start(); virtual bool Stop(bool flush_cancel); //returns status and number of threads in queue virtual WorkerState GetStatus(unsigned int *numThreads); //virtual void SetMaxThreadsPerFrame(unsigned int threads); virtual void SetThinkTimePerFrame(unsigned int thinktime); public: //BaseWorker virtual void AddThreadToQueue(SWThreadHandle *pHandle); virtual SWThreadHandle *PopThreadFromQueue(); protected: IThreader *m_Threader; IThreadHandle *me; unsigned int m_think_time; bool m_FlushType; ke::ConditionVariable monitor_; }; #endif //_INCLUDE_SOURCEMOD_THREADWORKER_H