"Games" { "nmrih" { "Offsets" { "Blocked" { "windows" "104" "linux" "105" "mac" "105" } "EndTouch" { "windows" "102" "linux" "103" "mac" "103" } "FireBullets" { "windows" "114" "linux" "115" "mac" "115" } "GroundEntChanged" { "windows" "179" "linux" "181" "mac" "181" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "274" "linux" "275" "mac" "275" } "PreThink" { "windows" "346" "linux" "347" "mac" "347" } "PostThink" { "windows" "326" "linux" "327" "mac" "327" } "Reload" { "windows" "271" "linux" "272" "mac" "272" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "100" "linux" "101" "mac" "101" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "101" "linux" "102" "mac" "102" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "98" "linux" "99" "mac" "99" } "VPhysicsUpdate" { "windows" "159" "linux" "160" "mac" "160" } "Weapon_CanSwitchTo" { "windows" "268" "linux" "269" "mac" "269" } "Weapon_CanUse" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_Drop" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_Equip" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Switch" { "windows" "266" "linux" "267" "mac" "267" } } } }