"Games"
{			
	/* HL2:CTF 2.1 */
	"hl2ctf"
	{
		"Offsets"
		{
			"EndTouch"
			{
				"windows"	"83"
				"linux"		"84"
			}
			"FireBullets"
			{
				"windows"	"93"
				"Linux"		"94"
			}
			"GroundEntChanged"
			{
				"windows"	"146"
				"linux"		"147"
			}
			"OnTakeDamage"
			{
				"windows"	"54"
				"linux"		"55"
			}
			"PreThink"
			{
				"windows"	"247"
				"linux"		"248"
			}
			"PostThink"
			{
				"windows"	"248"
				"linux"		"249"
			}
			"SetTransmit"
			{
				"windows"	"21"
				"linux"		"22"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"linux"		"18"
			}
			"Spawn"
			{
				"windows"	"23"
				"linux"		"24"
			}
			"StartTouch"
			{
				"windows"	"81"
				"linux"		"82"
			}
			"Think"
			{
				"windows"	"45"
				"linux"		"46"
			}
			"Touch"
			{
				"windows"	"82"
				"linux"		"83"
			}
			"TraceAttack"
			{
				"windows"	"53"
				"linux"		"54"
			}
			"VPhysicsUpdate"
			{
				"windows"	"130"
				"linux"		"131"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"205"
				"linux"		"206"
			}
			"Weapon_CanUse"
			{
				"windows"	"199"
				"linux"		"200"
			}
			"Weapon_Drop"
			{
				"windows"	"202"
				"linux"		"203"
			}
			"Weapon_Equip"
			{
				"windows"	"200"
				"linux"		"201"
			}
			"Weapon_Switch"
			{
				"windows"	"203"
				"linux"		"204"
			}
			"Reload"
			{
				"windows"	"213"
				"linux"		"214"
			}
			"Use"
			{
				"windows"	"80"
				"linux"		"81"
			}
		}
	}
}