// vim: set ts=4 sw=4 tw=99 noet: // ============================================================================= // SourceMod // Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved. // ============================================================================= // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License, version 3.0, as published by the // Free Software Foundation. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . // // As a special exception, AlliedModders LLC gives you permission to link the // code of this program (as well as its derivative works) to "Half-Life 2," the // "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software // by the Valve Corporation. You must obey the GNU General Public License in // all respects for all other code used. Additionally, AlliedModders LLC grants // this exception to all derivative works. AlliedModders LLC defines further // exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), // or . #ifndef _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_ #define _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_ class IPlayerInfo; namespace SourceMod { class IPlayerInfoBridge { public: virtual bool IsObserver(IPlayerInfo *pInfo) = 0; virtual int GetTeamIndex(IPlayerInfo *pInfo) = 0; virtual int GetFragCount(IPlayerInfo *pInfo) = 0; virtual int GetDeathCount(IPlayerInfo *pInfo) = 0; virtual int GetArmorValue(IPlayerInfo *pInfo) = 0; virtual void GetAbsOrigin(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0; virtual void GetAbsAngles(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0; virtual void GetPlayerMins(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0; virtual void GetPlayerMaxs(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0; virtual const char *GetWeaponName(IPlayerInfo *pInfo) = 0; virtual const char *GetModelName(IPlayerInfo *pInfo) = 0; virtual int GetHealth(IPlayerInfo *pInfo) = 0; virtual void ChangeTeam(IPlayerInfo *pInfo, int iTeamNum) = 0; }; } // namespace SourceMod #endif // _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_IPLAYERINFO_H_