/** * vim: set ts=4 : * ============================================================================= * SourceMod Basic Fun Commands Plugin * Implements basic punishment commands. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include #include #undef REQUIRE_PLUGIN #include public Plugin:myinfo = { name = "Fun Commands", author = "AlliedModders LLC", description = "Fun Commands", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; // Admin Menu new Handle:hTopMenu = INVALID_HANDLE; // Sounds #define SOUND_BLIP "buttons/blip1.wav" #define SOUND_BEEP "buttons/button17.wav" #define SOUND_FINAL "weapons/cguard/charging.wav" #define SOUND_BOOM "weapons/explode3.wav" #define SOUND_FREEZE "physics/glass/glass_impact_bullet4.wav" // Following are model indexes for temp entities new g_BeamSprite = -1; new g_BeamSprite2 = -1; new g_HaloSprite = -1; new g_GlowSprite = -1; new g_ExplosionSprite = -1; // Basic color arrays for temp entities new redColor[4] = {255, 75, 75, 255}; new orangeColor[4] = {255, 128, 0, 255}; new greenColor[4] = {75, 255, 75, 255}; new blueColor[4] = {75, 75, 255, 255}; new whiteColor[4] = {255, 255, 255, 255}; new greyColor[4] = {128, 128, 128, 255}; // UserMessageId for Fade. new UserMsg:g_FadeUserMsgId; // Serial Generator for Timer Safety new g_Serial_Gen = 0; new g_GameEngine = SOURCE_SDK_UNKNOWN; // Flags used in various timers #define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE // Include various commands and supporting functions #include "funcommands/beacon.sp" #include "funcommands/timebomb.sp" #include "funcommands/fire.sp" #include "funcommands/ice.sp" #include "funcommands/gravity.sp" #include "funcommands/blind.sp" #include "funcommands/noclip.sp" #include "funcommands/drug.sp" public OnPluginStart() { if (FindPluginByFile("basefuncommands.smx") != INVALID_HANDLE) { ThrowError("This plugin replaces basefuncommands. You cannot run both at once."); } LoadTranslations("common.phrases"); LoadTranslations("funcommands.phrases"); g_GameEngine = GuessSDKVersion(); g_FadeUserMsgId = GetUserMessageId("Fade"); RegisterCvars( ); RegisterCmds( ); HookEvents( ); /* Account for late loading */ new Handle:topmenu; if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE)) { OnAdminMenuReady(topmenu); } } RegisterCvars( ) { // beacon g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0); // timebomb g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); // fire g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0); g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); // ice g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0); g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); AutoExecConfig(true, "funcommands"); } RegisterCmds( ) { RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]"); RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]"); RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]"); RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]"); RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]"); RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]"); RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0"); RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset."); RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>"); RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]"); } HookEvents( ) { decl String:folder[64]; GetGameFolderName(folder, sizeof(folder)); if (strcmp(folder, "tf") == 0) { HookEvent("teamplay_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("teamplay_restart_round", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("arena_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy); } else if (strcmp(folder, "nucleardawn") == 0) { HookEvent("round_win", Event_RoundEnd, EventHookMode_PostNoCopy); } else { HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); } } public OnMapStart() { PrecacheSound(SOUND_BLIP, true); PrecacheSound(SOUND_BEEP, true); PrecacheSound(SOUND_FINAL, true); PrecacheSound(SOUND_BOOM, true); PrecacheSound(SOUND_FREEZE, true); new sdkversion = GuessSDKVersion(); if (sdkversion == SOURCE_SDK_LEFT4DEAD || sdkversion == SOURCE_SDK_LEFT4DEAD2) { g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt"); g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt"); } else { g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt"); g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt"); g_BeamSprite2 = PrecacheModel("sprites/bluelight1.vmt"); g_GlowSprite = PrecacheModel("sprites/blueglow2.vmt"); g_ExplosionSprite = PrecacheModel("sprites/sprite_fire01.vmt"); } } public OnMapEnd() { KillAllBeacons( ); KillAllTimeBombs(); KillAllFireBombs(); KillAllFreezes(); KillAllDrugs(); } public Action:Event_RoundEnd(Handle:event,const String:name[],bool:dontBroadcast) { KillAllBeacons( ); KillAllTimeBombs(); KillAllFireBombs(); KillAllFreezes(); KillAllDrugs(); } public OnAdminMenuReady(Handle:topmenu) { /* Block us from being called twice */ if (topmenu == hTopMenu) { return; } /* Save the Handle */ hTopMenu = topmenu; /* Find the "Player Commands" category */ new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS); if (player_commands != INVALID_TOPMENUOBJECT) { AddToTopMenu(hTopMenu, "sm_beacon", TopMenuObject_Item, AdminMenu_Beacon, player_commands, "sm_beacon", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_timebomb", TopMenuObject_Item, AdminMenu_TimeBomb, player_commands, "sm_timebomb", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_burn", TopMenuObject_Item, AdminMenu_Burn, player_commands, "sm_burn", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_firebomb", TopMenuObject_Item, AdminMenu_FireBomb, player_commands, "sm_firebomb", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_freeze", TopMenuObject_Item, AdminMenu_Freeze, player_commands, "sm_freeze", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_freezebomb", TopMenuObject_Item, AdminMenu_FreezeBomb, player_commands, "sm_freezebomb", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_gravity", TopMenuObject_Item, AdminMenu_Gravity, player_commands, "sm_gravity", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_blind", TopMenuObject_Item, AdminMenu_Blind, player_commands, "sm_blind", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_noclip", TopMenuObject_Item, AdminMenu_NoClip, player_commands, "sm_noclip", ADMFLAG_SLAY); AddToTopMenu(hTopMenu, "sm_drug", TopMenuObject_Item, AdminMenu_Drug, player_commands, "sm_drug", ADMFLAG_SLAY); } }