#include #include #include #include public Plugin:myinfo = { name = "TF2 Test", author = "pRED*", description = "Test of Tf2 functions", version = "1.0", url = "www.sourcemod.net" } public OnPluginStart() { RegConsoleCmd("sm_burnme", Command_Burn); RegConsoleCmd("sm_invuln", Command_Invuln); RegConsoleCmd("sm_respawn", Command_Respawn); RegConsoleCmd("sm_disguise", Command_Disguise); RegConsoleCmd("sm_remdisguise", Command_RemDisguise); RegConsoleCmd("sm_class", Command_Class); RegConsoleCmd("sm_remove", Command_Remove); RegConsoleCmd("sm_changeclass", Command_ChangeClass); } public Action:Command_Class(client, args) { TF2_RemoveAllWeapons(client); decl String:text[10]; GetCmdArg(1, text, sizeof(text)); new one = StringToInt(text); TF2_EquipPlayerClassWeapons(client, TFClassType:one); PrintToChat(client, "Test: sniper's classnum is %i (should be %i)", TF2_GetClass("sniper"), TFClass_Sniper); return Plugin_Handled; } public Action:Command_Remove(client, args) { decl String:text[10]; GetCmdArg(1, text, sizeof(text)); new one = StringToInt(text); TF2_RemoveWeaponSlot(client, one); PrintToChat(client, "Test: heavy's classnum is %i (should be %i)", TF2_GetClass("heavy"), TFClass_Heavy); new doms = TF2_GetPlayerResourceData(client, TFResource_Dominations); PrintToChat(client, "Dominations read test: %i", doms); TF2_SetPlayerResourceData(client, TFResource_Dominations, doms + 10); doms = TF2_GetPlayerResourceData(client, TFResource_Dominations); PrintToChat(client, "Dominations write test: %i", doms); /* Note: This didn't appear to change my dominations value when I pressed tab. */ return Plugin_Handled; } public Action:Command_ChangeClass(client, args) { decl String:text[10]; GetCmdArg(1, text, sizeof(text)); new one = StringToInt(text); PrintToChat(client, "Current class is :%i", TF2_GetPlayerClass(client)); TF2_SetPlayerClass(client, TFClassType:one); PrintToChat(client, "New class is :%i", TF2_GetPlayerClass(client)); return Plugin_Handled; } public Action:Command_Burn(client, args) { if (client == 0) { return Plugin_Handled; } TF2_IgnitePlayer(client, client); return Plugin_Handled; } public Action:Command_Invuln(client, args) { if (client == 0) { return Plugin_Handled; } if (args < 1) { return Plugin_Handled; } decl String:text[10]; GetCmdArg(1, text, sizeof(text)); new bool:one = !!StringToInt(text); TF2_SetPlayerInvuln(client, one) return Plugin_Handled; } public Action:Command_Disguise(client, args) { if (client == 0) { return Plugin_Handled; } if (args < 2) { return Plugin_Handled; } decl String:text[10]; decl String:text2[10]; GetCmdArg(1, text, sizeof(text)); GetCmdArg(2, text2, sizeof(text2)); new one = StringToInt(text); new two = StringToInt(text2); TF2_DisguisePlayer(client, TFTeam:one, TFClassType:two); return Plugin_Handled; } public Action:Command_RemDisguise(client, args) { if (client == 0) { return Plugin_Handled; } TF2_RemovePlayerDisguise(client); return Plugin_Handled; } public Action:Command_Respawn(client, args) { if (client == 0) { return Plugin_Handled; } TF2_RespawnPlayer(client); return Plugin_Handled; }