/** * vim: set ts=4 : * =============================================================== * SourceMod, Copyright (C) 2004-2007 AlliedModders LLC. * All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be * used or modified under the Terms and Conditions of its License Agreement, * which is found in public/licenses/LICENSE.txt. As of this notice, derivative * works must be licensed under the GNU General Public License (version 2 or * greater). A copy of the GPL is included under public/licenses/GPL.txt. * * To view the latest information, see: http://www.sourcemod.net/license.php * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_ #define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_ #include #include #include #include #include /** * @file IUserMessages.h * @brief Contains functions for advanced usermessage hooking. */ #define SMINTERFACE_USERMSGS_NAME "IUserMessages" #define SMINTERFACE_USERMSGS_VERSION 1 namespace SourceMod { /** * @brief Listens to user messages sent from the server. */ class IUserMessageListener { public: /** * @brief Called when a hooked user message is being sent * and all interceptions have finished. * * @param msg_id Message Id. * @param bf bf_write structure containing written bytes. * @param pFilter Recipient filter. */ virtual void OnUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter) { } /** * @brief Called when a hooked user message is intercepted. * * @param msg_id Message Id. * @param bf bf_write structure containing written bytes. * @param pFtiler Recipient filter. * @return True to allow message, false to scrap it. */ virtual ResultType InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter) { return Pl_Continue; } /** * @brief Called when a hooked user message is sent, regardless of the hook type. * @param mgs_id Message Id. */ virtual void OnUserMessageSent(int msg_id) { } }; #define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */ #define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */ #define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */ #define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ /** * @brief Contains functions for hooking user messages. */ class IUserMessages : public SMInterface { public: virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_USERMSGS_VERSION; } virtual const char *GetInterfaceName() { return SMINTERFACE_USERMSGS_NAME; } public: /** * @brief Finds a message id by name. * * Note: due to a bug in Valve's earlier SDK versions, this * may cause crashes alongside IServerGameDLL003 if the message is * not found. * * @param msg Case-sensitive string containing the message. * @return A message index, or -1 on failure. */ virtual int GetMessageIndex(const char *msg) =0; /** * @brief Sets a hook on a user message. * * @param msg_id Message Id. * @param pListener Pointer to an IUserMessageListener. * @param intercept If true, message will be intercepted rather than merely hooked. * @return True on success, false otherwise. */ virtual bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0; /** * @brief Unhooks a user message. * * @param msg_id Message Id. * @param pListener Pointer to an IUserMessageListener. * @param intercept If true, removed message will from interception pool rather than normal hook pool. * @return True on success, false otherwise. */ virtual bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0; /** * @brief Wrapper around UserMessageBegin for more options. * * @param mgs_id Message Id. * @param players Array containing player indexes. * @param playersNum Number of players in the array. * @param flags Flags to use for sending the message. * @return bf_write structure to write message with, or NULL on failure. */ virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0; /** * @brief Wrapper around UserMessageEnd for use with StartMessage(). * @return True on success, false otherwise. */ virtual bool EndMessage() =0; }; } #endif //_INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_