/** * vim: set ts=4 : * ============================================================================= * SourceMod Sound Commands Plugin * Implements basic sound commands. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "Sound Commands", author = "AlliedModders LLC", description = "Sound Commands", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; public void OnPluginStart() { LoadTranslations("common.phrases"); LoadTranslations("sounds.phrases"); RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> "); } public Action Command_Play(int client, int args) { if (args < 2) { ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> "); return Plugin_Handled; } char Arguments[PLATFORM_MAX_PATH + 65]; GetCmdArgString(Arguments, sizeof(Arguments)); char Arg[65]; int len = BreakString(Arguments, Arg, sizeof(Arg)); /* Make sure it does not go out of bound by doing "sm_play user " */ if (len == -1) { ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> "); return Plugin_Handled; } char SoundPath[PLATFORM_MAX_PATH]; BreakString(Arguments[len], SoundPath, sizeof(SoundPath)); /* Remove all double and single quotes out of the path */ ReplaceString(SoundPath, sizeof(SoundPath), "\"", ""); ReplaceString(SoundPath, sizeof(SoundPath), "'", ""); TrimString(SoundPath); /* Block any attempts of chaining console commands on */ if(StrContains(SoundPath, ";") != -1) { ReplyToCommand(client, "[SM] Invalid filename"); return Plugin_Handled; } char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( Arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_NO_BOTS, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { ClientCommand(target_list[i], "playgamesound \"%s\"", SoundPath); LogAction(client, target_list[i], "\"%L\" played sound on \"%L\" (file \"%s\")", client, target_list[i], SoundPath); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Played sound to target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Played sound to target", "_s", target_name); } return Plugin_Handled; }