/**
 * vim: set ts=4 :
 * ================================================================
 * SourceMod
 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
 * ================================================================
 *
 * This program is free software; you can redistribute it and/or 
 * modify it under the terms of the GNU General Public License, 
 * version 3.0, as published by the Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to 
 * link the code of this program (as well as its derivative works) to 
 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
 * Game MODs that run on software by the Valve Corporation.  You must 
 * obey the GNU General Public License in all respects for all other 
 * code used. Additionally, AlliedModders LLC grants this exception 
 * to all derivative works. AlliedModders LLC defines further 
 * exceptions, found in LICENSE.txt (as of this writing, version 
 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_SOURCEMOD_MM_API_H_
#define _INCLUDE_SOURCEMOD_MM_API_H_

#include "convar_sm.h"
#include <ISmmPlugin.h>
#include <eiface.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <random.h>
#include <filesystem.h>
#include <IEngineSound.h>

/**
 * @file Contains wrappers around required Metamod:Source API exports
 */

class SourceMod_Core : 
	public ISmmPlugin,
	public IMetamodListener
{
public:
	bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
	bool Unload(char *error, size_t maxlen);
	bool Pause(char *error, size_t maxlen);
	bool Unpause(char *error, size_t maxlen);
	void AllPluginsLoaded();
public:
	const char *GetAuthor();
	const char *GetName();
	const char *GetDescription();
	const char *GetURL();
	const char *GetLicense();
	const char *GetVersion();
	const char *GetDate();
	const char *GetLogTag();
public:
	void OnVSPListening(IServerPluginCallbacks *iface);
#if PLAPI_VERSION >= 12
	void OnUnlinkConCommandBase(PluginId id, ConCommandBase *pCommand);
#else
	void OnPluginUnload(PluginId id);
#endif
};

extern SourceMod_Core g_SourceMod_Core;
extern IVEngineServer *engine;
extern IServerGameDLL *gamedll;
extern IServerGameClients *serverClients;
extern ICvar *icvar;
extern ISmmPluginManager *g_pMMPlugins;
extern CGlobalVars *gpGlobals;
extern IGameEventManager2 *gameevents;
extern SourceHook::CallClass<IVEngineServer> *enginePatch;
extern SourceHook::CallClass<IServerGameDLL> *gamedllPatch;
extern IUniformRandomStream *engrandom;
extern IPlayerInfoManager *playerinfo;
extern IBaseFileSystem *basefilesystem;
extern IEngineSound *enginesound;
extern IServerPluginHelpers *serverpluginhelpers;

#define ENGINE_CALL(func)		SH_CALL(enginePatch, &IVEngineServer::func)
#define SERVER_CALL(func)		SH_CALL(gamedllPatch, &IServerGameDLL::func)

PLUGIN_GLOBALVARS();

#endif //_INCLUDE_SOURCEMOD_MM_API_H_