/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _events_included #endinput #endif #define _events_included /** * Flags for firing game events */ #define EVENT_PASSTHRU_ALL (1<<1) /**< Event will pass through other SourceMM plugins AND SourceMod */ /** * Event hook modes determining how hooking should be handled */ enum EventHookMode { EventHookMode_Pre, /**< Hook callback fired before event is fired */ EventHookMode_Post, /**< Hook callback fired after event is fired */ EventHookMode_PostNoCopy /**< Hook callback fired after event is fired, but event data won't be copied */ }; /** * Hook function types for events. */ funcenum EventHook { /** * Called when a game event is fired. * * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking * this event has set the hook mode EventHookMode_PostNoCopy. * @param name String containing the name of the event. * @param dontBroadcast True if event was not broadcast to clients, false otherwise. * @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre. */ Action:public(Handle:event, const String:name[], bool:dontBroadcast), /** * Called when a game event is fired. * * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking * this event has set the hook mode EventHookMode_PostNoCopy. * @param name String containing the name of the event. * @param dontBroadcast True if event was not broadcast to clients, false otherwise. * @noreturn */ public(Handle:event, const String:name[], bool:dontBroadcast), }; /** * Creates a hook for when a game event is fired. * * @param name Name of event. * @param callback An EventHook function pointer. * @param mode Optional EventHookMode determining the type of hook. * @noreturn * @error Invalid event name or invalid callback function. */ native HookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); /** * Removes a hook for when a game event is fired. * * @param name Name of event. * @param callback An EventHook function pointer. * @param mode Optional EventHookMode determining the type of hook. * @noreturn * @error Invalid callback function or no active hook for specified event. */ native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); /** * Creates a game event to be fired later. * * @param name Name of event. * @return Handle to event or INVALID_HANDLE if event doesn't exist. */ native Handle:CreateEvent(const String:name[]); /** * Fires a game event. * * @param event Handle to the event. * @param flags Optional bitstring flags. See EVENT_* constants for more details. * @param dontBroadcast Optional boolean that determines if event should be broadcast to clients. * @noreturn * @error Invalid or corrupt Handle. */ native FireEvent(Handle:event, flags=0, bool:dontBroadcast=false); /** * Cancels a previously created game event that has not been fired. * * @param event Handled to the event. * @noreturn * @error Invalid or corrupt Handle. */ native CancelCreatedEvent(Handle:event); /** * Returns the boolean value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @return The boolean value of the specfied event key. * @error Invalid or corrupt Handle. */ native bool:GetEventBool(Handle:event, const String:key[]); /** * Sets the boolean value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @param value New boolean value. * @noreturn * @error Invalid or corrupt Handle. */ native SetEventBool(Handle:event, const String:key[], bool:value); /** * Returns the integer value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @return The integer value of the specfied event key. * @error Invalid or corrupt Handle. */ native GetEventInt(Handle:event, const String:key[]); /** * Sets the integer value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @param value New integer value. * @noreturn * @error Invalid or corrupt Handle. */ native SetEventInt(Handle:event, const String:key[], value); /** * Returns the floating point value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @return The floating point value of the specfied event key. * @error Invalid or corrupt Handle. */ native Float:GetEventFloat(Handle:event, const String:key[]); /** * Sets the floating point value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @param value New floating point value. * @noreturn * @error Invalid or corrupt Handle. */ native SetEventFloat(Handle:event, const String:key[], Float:value); /** * Retrieves the string value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @param value Buffer to store the value of the specified event key. * @param maxlength Maximum length of string buffer. * @noreturn * @error Invalid or corrupt Handle. */ native GetEventString(Handle:event, const String:key[], String:value[], maxlength); /** * Sets the string value of a game event's key. * * @param event Handle to the event. * @param key Name of event key. * @param value New string value. * @noreturn * @error Invalid or corrupt Handle. */ native SetEventString(Handle:event, const String:key[], const String:value[]); /** * Retrieves the name of a game event. * * @param event Handle to the event. * @param value Buffer to store the name of the event. * @param maxlength Maximum length of string buffer. * @noreturn * @error Invalid or corrupt Handle. */ native GetEventName(Handle:event, String:name[], maxlength);