/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefuncommands Plugin * Provides gravity functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ new g_GravityTarget[MAXPLAYERS+1]; PerformGravity(client, target, Float:amount) { new offset = FindDataMapOffs(client, "m_flGravity"); new Float:temp = GetEntDataFloat(client, offset); PrintToChatAll("Gravity check %f", temp); SetEntityGravity(target, amount); LogAction(client, target, "\"%L\" set gravity on \"%L\" to %d.", client, target, amount); } public AdminMenu_Gravity(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "Gravity player", param); } else if (action == TopMenuAction_SelectOption) { DisplayGravityMenu(param); } } DisplayGravityMenu(client) { new Handle:menu = CreateMenu(MenuHandler_Gravity); decl String:title[100]; Format(title, sizeof(title), "%T:", "Gravity player", client); SetMenuTitle(menu, title); SetMenuExitBackButton(menu, true); AddTargetsToMenu(menu, client, true, true); DisplayMenu(menu, client, MENU_TIME_FOREVER); } DisplayGravityAmountMenu(client) { new Handle:menu = CreateMenu(MenuHandler_GravityAmount); decl String:title[100]; Format(title, sizeof(title), "%T: %N", "Gravity amount", client, GetClientOfUserId(g_GravityTarget[client])); SetMenuTitle(menu, title); SetMenuExitBackButton(menu, true); AddMenuItem(menu, "4.0", "Gravity Very High"); AddMenuItem(menu, "2.0", "Gravity High"); AddMenuItem(menu, "1.0", "Gravity Normal"); AddMenuItem(menu, "0.5", "Gravity Low"); AddMenuItem(menu, "0.1", "Gravity Very Low"); DisplayMenu(menu, client, MENU_TIME_FOREVER); } public MenuHandler_Gravity(Handle:menu, MenuAction:action, param1, param2) { if (action == MenuAction_End) { CloseHandle(menu); } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) { DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { decl String:info[32]; new userid, target; GetMenuItem(menu, param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { g_GravityTarget[param1] = userid; DisplayGravityAmountMenu(param1); return; // Return, because we went to a new menu and don't want the re-draw to occur. } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayGravityMenu(param1); } } return; } public MenuHandler_GravityAmount(Handle:menu, MenuAction:action, param1, param2) { if (action == MenuAction_End) { CloseHandle(menu); } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) { DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { decl String:info[32]; new Float:amount, target; GetMenuItem(menu, param2, info, sizeof(info)); amount = StringToFloat(info); if ((target = GetClientOfUserId(g_GravityTarget[param1])) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { new String:name[32]; GetClientName(target, name, sizeof(name)); PerformGravity(param1, target, amount); ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayGravityMenu(param1); } } } public Action:Command_Gravity(client, args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_gravity <#userid|name> [amount]"); return Plugin_Handled; } decl String:arg[65]; GetCmdArg(1, arg, sizeof(arg)); new Float:amount = 1.0; if (args > 1) { decl String:arg2[20]; GetCmdArg(2, arg2, sizeof(arg2)); if (StringToFloatEx(arg2, amount) == 0) { ReplyToCommand(client, "[SM] %t", "Invalid Amount"); return Plugin_Handled; } if (amount < 0.0) { amount = 0.0; } } decl String:target_name[MAX_TARGET_LENGTH]; decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (new i = 0; i < target_count; i++) { PerformGravity(client, target_list[i], amount); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name); } return Plugin_Handled; }