"Games" { "#default" { "Offsets" { "GetDataDescMap" { "windows" "13" "linux" "14" } "m_lifeState" { "class" "CBasePlayer" "prop" "m_lifeState" } } } "dod" { "Keys" { "RadioMenuTimeout" "4" } "Offsets" { "GetDataDescMap" { "windows" "11" "linux" "12" } } } "ship" { "Offsets" { "GetDataDescMap" { "windows" "18" "linux" "19" } } } "tf" { "Offsets" { "GetDataDescMap" { "windows" "11" "linux" "12" } } } /** * Which games support ShowMenu? */ "#default" { "#supported" { "game" "cstrike" "game" "dod" "game" "sourceforts" "game" "insurgency" "game" "Insurgency" "game" "tf" "game" "pvkii" } "Keys" { "HudRadioMenuMsg" "ShowMenu" } } /** * Which games support HudMsg? */ "#default" { "#supported" { "game" "hl2mp" "game" "sourceforts" "game" "tf" } "Keys" { "HudTextMsg" "HudMsg" } } /** * Which games use an extra byte in the HintText * message? Even though it's in the SDK, apparently * only CS:S does this right now. */ "#default" { "#supported" { "game" "cstrike" } "Keys" { "HintTextPreByte" "yes" } } "cstrike" { "Keys" { "GameExtension" "game.cstrike" } } "tf" { "Keys" { "GameExtension" "game.tf2" "RadioMenuTimeout" "4" } } }