/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Empires 2.31a */ "empires" { "Offsets" { "GiveNamedItem" { "windows" "357" "linux" "358" } "RemovePlayerItem" { "windows" "244" "linux" "245" } "Weapon_GetSlot" { "windows" "242" "linux" "243" } "Ignite" { "windows" "199" "linux" "200" } "Extinguish" { "windows" "203" "linux" "204" } "Teleport" { "windows" "103" "linux" "104" } "CommitSuicide" { "windows" "396" "linux" "396" } "GetVelocity" { "windows" "136" "linux" "137" } "EyeAngles" { "windows" "128" "linux" "129" } "AcceptInput" { "windows" "34" "linux" "35" } "Activate" { "windows" "31" "linux" "32" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "235" "linux" "236" } "PlayerRunCmd" { "windows" "376" "linux" "377" } /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "19" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89" } "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x11\x39" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57\x89\x2A\x2A\xC7" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }