# vim: set ts=2 sw=2 tw=99 noet ft=python: 
import os

sdk = SM.sdkInfo['ep2v']
compiler = SM.DefaultHL2Compiler('extensions/tf2', 'ep2v')
if compiler.cc.name == 'gcc':
	compiler['CFLAGS'].append('-Wno-parentheses')

name = 'game.tf2.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep2v')
binary.AddSourceFiles('extensions/tf2', [
	'extension.cpp',
	'natives.cpp',
	'RegNatives.cpp',
	'util.cpp',
	'criticals.cpp',
	'CDetour/detours.cpp',
	'sdk/smsdk_ext.cpp',
	'asm/asm.c'
	])
SM.PostSetupHL2Job(extension, binary, 'ep2v')
SM.AutoVersion('extensions/tf2', binary)
binary.SendToJob()