/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _topmenus_included #endinput #endif #define _topmenus_included #include /** * Actions a top menu will take on an object. */ enum TopMenuAction { /** * An option is being drawn for a menu (or for sorting purposes). * * INPUT : TopMenu Handle, object ID, client index in extra parameter. * OUTPUT: Buffer for rendering, maxlength of buffer. * OUTPUT: Must return an ITEMDRAW constant. The return value may be ignored * if the item is simply being sorted into the menu. */ TopMenuAction_DrawOption = 0, /** * The title of a menu is being drawn for a given object. * * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the * root title. Otherwise, the Object ID is a category. * * INPUT : TopMenu Handle, object ID, client index in extra parameter. * OUTPUT: Buffer for rendering, maxlength of buffer. */ TopMenuAction_DrawTitle = 1, /** * A menu option has been selected. * * The Object ID will always be an item (not a category). * * INPUT : TopMenu Handle, object ID, client index in extra parameter. */ TopMenuAction_SelectOption = 2, }; /** * Top menu object types. */ enum TopMenuObjectType { TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */ TopMenuObject_Item = 1 /**< Item on a sub-menu */ }; /** * Top menu starting positions for display. */ enum TopMenuPosition { TopMenuPosition_Start = 0, /**< Start/root of the menu */ TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */ TopMenuPosition_LastCategory = 3, /**< Last position in their last category */ }; /** * Top menu object tag for type checking. */ enum TopMenuObject { INVALID_TOPMENUOBJECT = 0, } /** * TopMenu callback prototype. * * @param topmenu Handle to the TopMenu. * @param action TopMenuAction being performed. * @param object_id The object ID (if used). * @param param Extra parameter (if used). * @param buffer Output buffer (if used). * @param maxlength Output buffer (if used). * @noreturn */ functag TopMenuHandler public(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength); /** * Creates a TopMenu. * * @param handler Handler to use for drawing the root title. * @return A new TopMenu Handle, or INVALID_HANDLE on failure. */ native Handle:CreateTopMenu(TopMenuHandler:handler); /** * Re-sorts the items in a TopMenu via a configuration file. * * The format of the configuration file should be a Valve Key-Values * formatted file that SourceMod can parse. There should be one root * section, and one sub-section for each category. Each sub-section's * name should match the category name. * * Each sub-section may only contain key/value pairs in the form of: * key: "item" * value: Name of the item as passed to AddToTopMenu(). * * The TopMenu will draw items in the order declared in the configuration * file. If items do not appear in the configuration file, they are sorted * per-player based on how the handler function renders for that player. * These items appear after the configuration sorted items. * * @param topmenu TopMenu Handle. * @param file File path. * @param error Error buffer. * @param maxlength Maximum size of the error buffer. * Error buffer will be filled with a * zero-terminated string if false is * returned. * @return True on success, false on failure. * @error Invalid TopMenu Handle. */ native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength); /** * Adds an object to a TopMenu. * * @param topmenu TopMenu Handle. * @param name Object name (MUST be unique). * @param type Object type. * @param handler Handler for object. * @param cmdname Command name (for access overrides). * @param flags Default access flags. * @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none. * Items must have a category parent. * Categories must not have a parent. * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on * failure. * @error Invalid TopMenu Handle. */ native TopMenuObject:AddToTopMenu(Handle:topmenu, const String:name[], TopMenuObjectType:type, TopMenuHandler:handler, TopMenuObject:parent, const String:cmdname[]="", flags=0); /** * Removes an object from a TopMenu. * * Plugins' objects are automatically removed all TopMenus when the given * plugin unloads or pauses. In the case of unpausing, all items are restored. * * @param topmenu TopMenu Handle. * @param object TopMenuObject ID. * @noreturn * @error Invalid TopMenu Handle. */ native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object); /** * Displays a TopMenu to a client. * * @param topmenu TopMenu Handle. * @param client Client index. * @param position Position to display from. * @return True on success, false on failure. * @error Invalid TopMenu Handle or client not in game. */ native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position); /** * Finds a category's object ID in a TopMenu. * * @param topmenu TopMenu Handle. * @param name Object's unique name. * @return TopMenuObject ID on success, or * INVALID_TOPMENUOBJECT on failure. * @error Invalid TopMenu Handle. */ native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]); /** * Do not edit below this line! */ public Extension:__ext_cstrike = { name = "TopMenus", file = "topmenus.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif };