/** * SourceMod Threader API (C)2007 AlliedModders LLC. All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H #define _INCLUDE_SOURCEMOD_BASEWORKER_H #include "sh_list.h" #include "ThreadSupport.h" #define SM_DEFAULT_THREADS_PER_FRAME 1 class BaseWorker; //SW = Simple Wrapper class SWThreadHandle : public IThreadHandle { friend class BaseWorker; public: SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread); IThread *GetThread(); public: //NOTE: We don't support this by default. //It's specific usage that'd require many mutexes virtual bool WaitForThread(); public: virtual void DestroyThis(); virtual IThreadCreator *Parent(); virtual void GetParams(ThreadParams *ptparams); public: //Priorities not supported by default. virtual ThreadPriority GetPriority(); virtual bool SetPriority(ThreadPriority prio); public: virtual ThreadState GetState(); virtual bool Unpause(); private: ThreadState m_state; ThreadParams m_params; IThreadCreator *m_parent; IThread *pThread; }; class BaseWorker : public IThreadWorker { public: BaseWorker(); virtual ~BaseWorker(); public: //IWorker virtual unsigned int RunFrame(); //Controls the worker virtual bool Pause(); virtual bool Unpause(); virtual bool Start(); virtual bool Stop(bool flush_cancel); //Flushes out any remaining threads virtual unsigned int Flush(bool flush_cancel); //returns status and number of threads in queue virtual WorkerState GetStatus(unsigned int *numThreads); public: //IThreadCreator virtual void MakeThread(IThread *pThread); virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); public: //BaseWorker virtual void AddThreadToQueue(SWThreadHandle *pHandle); virtual SWThreadHandle *PopThreadFromQueue(); virtual void SetMaxThreadsPerFrame(unsigned int threads); virtual unsigned int GetMaxThreadsPerFrame(); protected: SourceHook::List m_ThreadQueue; unsigned int m_perFrame; volatile WorkerState m_state; }; #endif //_INCLUDE_SOURCEMOD_BASEWORKER_H