/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "left4dead2" { "Offsets" { "Blocked" { "windows" "110" "linux" "111" "mac" "111" } "EndTouch" { "windows" "108" "linux" "109" "mac" "109" } "FireBullets" { "windows" "121" "linux" "122" "mac" "122" } "GetMaxHealth" { "windows" "125" "linux" "126" "mac" "126" } "OnTakeDamage" { "windows" "71" "linux" "72" "mac" "72" } "OnTakeDamage_Alive" { "windows" "291" "linux" "292" "mac" "292" } "PreThink" { "windows" "355" "linux" "356" "mac" "356" } "PostThink" { "windows" "356" "linux" "357" "mac" "357" } "Reload" { "windows" "280" "linux" "281" "mac" "281" } "SetTransmit" { "windows" "21" "linux" "22" "mac" "22" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "23" "linux" "24" "mac" "24" } "StartTouch" { "windows" "106" "linux" "107" "mac" "107" } "Think" { "windows" "55" "linux" "56" "mac" "56" } "Touch" { "windows" "107" "linux" "108" "mac" "108" } "TraceAttack" { "windows" "69" "linux" "70" "mac" "70" } "Use" { "windows" "105" "linux" "106" "mac" "106" } "VPhysicsUpdate" { "windows" "165" "linux" "166" "mac" "166" } "Weapon_CanSwitchTo" { "windows" "285" "linux" "286" "mac" "286" } "Weapon_CanUse" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Drop" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_Equip" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Switch" { "windows" "283" "linux" "284" "mac" "284" } } } }