/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "extension.h"
#include "conditions.h"
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
struct CondChangeData_t
{
CBaseHandle hPlayer;
PlayerConditionsMgr::CondVar var;
int newConds;
};
static void HandleCondChange(void *pData)
{
auto *pCondData = reinterpret_cast(pData);
g_CondMgr.ProcessCondChange(pCondData);
delete pCondData;
}
void PlayerConditionsMgr::ProcessCondChange(CondChangeData_t *pCondData)
{
auto *pEdict = gamehelpers->GetHandleEntity(pCondData->hPlayer);
auto *pPlayer = playerhelpers->GetGamePlayer(pEdict);
if (!pPlayer || !pPlayer->IsInGame())
return;
int client = pCondData->hPlayer.GetEntryIndex();
int newConds = 0;
int prevConds = 0;
CondVar var = pCondData->var;
if (var == m_nPlayerCond)
{
prevConds = m_OldConds[client][_condition_bits] | m_OldConds[client][var];
newConds = m_OldConds[client][_condition_bits] | pCondData->newConds;
}
else if (var == _condition_bits)
{
prevConds = m_OldConds[client][m_nPlayerCond] | m_OldConds[client][var];
newConds = m_OldConds[client][m_nPlayerCond] | pCondData->newConds;
}
else
{
prevConds = m_OldConds[client][var];
newConds = pCondData->newConds;
}
if (prevConds != newConds)
{
int changedConds = newConds ^ prevConds;
int addedConds = changedConds & newConds;
int removedConds = changedConds & prevConds;
m_OldConds[client][var] = newConds;
for (int i = 0; i < 32; i++)
{
if (addedConds & (1 << i))
{
g_addCondForward->PushCell(client);
g_addCondForward->PushCell(i + m_CondOffset[var]);
g_addCondForward->Execute(NULL);
}
else if (removedConds & (1 << i))
{
g_removeCondForward->PushCell(client);
g_removeCondForward->PushCell(i + m_CondOffset[var]);
g_removeCondForward->Execute(NULL);
}
}
}
}
template
static void OnPlayerCondChange(const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
{
g_CondMgr.OnConVarChange(CondVar, pProp, pStructBase, pData, pOut, iElement, objectID);
}
void PlayerConditionsMgr::OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
{
auto pCondData = new CondChangeData_t;
pCondData->hPlayer = ((IHandleEntity *)((intp)pData - GetPropOffs(var)))->GetRefEHandle();
pCondData->var = var;
pCondData->newConds = *(int *)pData;
g_pSM->AddFrameAction(&HandleCondChange, pCondData);
if (m_BackupProxyFns[var] != nullptr)
m_BackupProxyFns[var](pProp, pStructBase, pData, pOut, iElement, objectID);
}
template
bool PlayerConditionsMgr::SetupProp(const char *varname)
{
if (!gamehelpers->FindSendPropInfo("CTFPlayer", varname, &m_CondVarProps[var]))
{
g_pSM->LogError(myself, "Failed to find %s prop offset", varname);
return false;
}
m_BackupProxyFns[var] = GetProp(var)->GetProxyFn();
GetProp(var)->SetProxyFn(OnPlayerCondChange);
return true;
}
PlayerConditionsMgr::PlayerConditionsMgr()
{
m_CondOffset[m_nPlayerCond] = 0;
m_CondOffset[_condition_bits] = 0;
m_CondOffset[m_nPlayerCondEx] = 32;
m_CondOffset[m_nPlayerCondEx2] = 64;
m_CondOffset[m_nPlayerCondEx3] = 96;
}
bool PlayerConditionsMgr::Init()
{
memset(m_BackupProxyFns, 0, sizeof(m_BackupProxyFns));
bool bFoundProps = SetupProp("m_nPlayerCond")
&& SetupProp<_condition_bits>("_condition_bits")
&& SetupProp("m_nPlayerCondEx")
&& SetupProp("m_nPlayerCondEx2")
&& SetupProp("m_nPlayerCondEx3");
if (!bFoundProps)
return false;
playerhelpers->AddClientListener(this);
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
for (size_t j = 0; j < CondVar_Count; ++j)
{
m_OldConds[i][j] = *(int *)((intp) pEntity + GetPropOffs((CondVar)j));
}
}
return true;
}
void PlayerConditionsMgr::Shutdown()
{
for (size_t i = 0; i < CondVar_Count; ++i)
{
GetProp((CondVar)i)->SetProxyFn(m_BackupProxyFns[i]);
}
playerhelpers->RemoveClientListener(this);
}
void PlayerConditionsMgr::OnClientPutInServer(int client)
{
memset(&m_OldConds[client], 0, sizeof(m_OldConds[0]));
}
PlayerConditionsMgr g_CondMgr;