/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_UTIL_H_ #define _INCLUDE_SOURCEMOD_UTIL_H_ #include "utldict.h" abstract_class IEntityFactory { public: virtual IServerNetworkable *Create( const char *pClassName ) = 0; virtual void Destroy( IServerNetworkable *pNetworkable ) = 0; virtual size_t GetEntitySize() = 0; }; abstract_class IEntityFactoryDictionary { public: virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ) = 0; virtual IServerNetworkable *Create( const char *pClassName ) = 0; virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ) = 0; virtual IEntityFactory *FindFactory( const char *pClassName ) = 0; virtual const char *GetCannonicalName( const char *pClassName ) = 0; }; class CEntityFactoryDictionary : public IEntityFactoryDictionary { public: CEntityFactoryDictionary(); virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ); virtual IServerNetworkable *Create( const char *pClassName ); virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ); virtual const char *GetCannonicalName( const char *pClassName ); void ReportEntitySizes(); private: IEntityFactory *FindFactory( const char *pClassName ); public: CUtlDict< IEntityFactory *, unsigned short > m_Factories; }; #endif //_INCLUDE_SOURCEMOD_UTIL_H_