"Games" { "#default" { "Offsets" { "Blocked" { "windows" "107" "linux" "108" "mac" "108" } "EndTouch" { "windows" "105" "linux" "106" "mac" "106" } "FireBullets" { "windows" "118" "linux" "119" "mac" "119" } "GetMaxHealth" { "windows" "122" "linux" "123" "mac" "123" } "GroundEntChanged" { "windows" "176" "linux" "178" "mac" "178" } "OnTakeDamage" { "windows" "66" "linux" "67" "mac" "67" } "OnTakeDamage_Alive" { "windows" "290" "linux" "291" "mac" "291" } "PreThink" { "windows" "359" "linux" "360" "mac" "360" } "PostThink" { "windows" "360" "linux" "361" "mac" "361" } "Reload" { "windows" "282" "linux" "283" "mac" "283" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "103" "linux" "104" "mac" "104" } "Think" { "windows" "50" "linux" "51" "mac" "51" } "Touch" { "windows" "104" "linux" "105" "mac" "105" } "TraceAttack" { "windows" "64" "linux" "65" "mac" "65" } "Use" { "windows" "102" "linux" "103" "mac" "103" } "VPhysicsUpdate" { "windows" "155" "linux" "156" "mac" "156" } "Weapon_CanSwitchTo" { "windows" "284" "linux" "285" "mac" "285" } "Weapon_CanUse" { "windows" "278" "linux" "279" "mac" "279" } "Weapon_Drop" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_Equip" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Switch" { "windows" "282" "linux" "283" "mac" "283" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }