/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_TEMPENTS_H_ #define _INCLUDE_SOURCEMOD_TEMPENTS_H_ #include "extension.h" #include #include #include #include class TempEntityInfo { public: TempEntityInfo(const char *name, void *me); public: const char *GetName(); ServerClass *GetServerClass(); bool IsValidProp(const char *name); bool TE_SetEntData(const char *name, int value); bool TE_SetEntDataFloat(const char *name, float value); bool TE_SetEntDataVector(const char *name, float vector[3]); bool TE_SetEntDataFloatArray(const char *name, cell_t *array, int size); bool TE_GetEntData(const char *name, int *value); bool TE_GetEntDataFloat(const char *name, float *value); bool TE_GetEntDataVector(const char *name, float vector[3]); void Send(IRecipientFilter &filter, float delay); private: int _FindOffset(const char *name, int *size=NULL); private: void *m_Me; ServerClass *m_Sc; SourceHook::String m_Name; }; class TempEntityManager { public: TempEntityManager() : m_NameOffs(0), m_NextOffs(0), m_GetClassNameOffs(0), m_Loaded(false) {} public: void Initialize(); bool IsAvailable(); void Shutdown(); public: TempEntityInfo *GetTempEntityInfo(const char *name); const char *GetNameFromThisPtr(void *me); public: void DumpList(); void DumpProps(FILE *fp); private: SourceHook::List m_TEList; IBasicTrie *m_TempEntInfo; void *m_ListHead; int m_NameOffs; int m_NextOffs; int m_GetClassNameOffs; bool m_Loaded; }; struct TEHookInfo { TempEntityInfo *te; SourceHook::List lst; }; class TempEntHooks : public IPluginsListener { public: //IPluginsListener void OnPluginUnloaded(IPlugin *plugin); public: void Initialize(); void Shutdown(); bool AddHook(const char *name, IPluginFunction *pFunc); bool RemoveHook(const char *name, IPluginFunction *pFunc); void OnPlaybackTempEntity(IRecipientFilter &filter, float delay, const void *pSender, const SendTable *pST, int classID); private: void _IncRefCounter(); void _DecRefCounter(); size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter); private: IBasicTrie *m_TEHooks; SourceHook::List m_HookInfo; size_t m_HookCount; }; extern TempEntityManager g_TEManager; extern TempEntHooks s_TempEntHooks; #endif //_INCLUDE_SOURCEMOD_TEMPENTS_H_