/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "8" "SlapSound1" "player/knight/pain1.wav" "SlapSound2" "player/knight/pain2.wav" "SlapSound3" "player/phalanx/pain1.wav" "SlapSound4" "player/phalanx/pain2.wav" "SlapSound5" "player/pure/pure-pain-01.wav" "SlapSound6" "player/pure/pure-pain-02.wav" "SlapSound7" "player/ryoku/pain1.wav" "SlapSound8" "player/ryoku/pain2.wav" } } /* General Temp Entities */ "#default" { "Offsets" { "GetTEName" { "windows" "4" "windows64" "8" "linux64" "8" "mac64" "8" } "GetTENext" { "windows" "8" "windows64" "16" "linux64" "16" "mac64" "16" } "TE_GetServerClass" { "windows" "0" "windows64" "0" "linux64" "0" "mac64" "0" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1" "windows64" "\x4C\x89\x4C\x24\x20\x4C\x89\x44\x24\x18\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\x78\x04\x00\x00" "linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x88\x01\x00\x00\xF3\x0F\x11\x85\x94\xFE\xFF\xFF" "mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x78\x01\x00\x00\xF3\x0F\x11\x85\x9C\xFE\xFF\xFF" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "33" "windows64" "33" "linux64" "70" "mac64" "70" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "32" "windows64" "32" "linux64" "69" "mac64" "69" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "488" "windows64" "632" "linux64" "600" "mac64" "616" } } } "#default" { "Offsets" { "GiveNamedItem" { "windows" "444" "windows64" "444" "linux64" "445" "mac64" "445" } "RemovePlayerItem" { "windows" "291" "windows64" "291" "linux64" "292" "mac64" "292" } "Weapon_GetSlot" { "windows" "287" "windows64" "287" "linux64" "288" "mac64" "288" } "Ignite" { "windows" "223" "windows64" "223" "linux64" "224" "mac64" "224" } "Extinguish" { "windows" "226" "windows64" "226" "linux64" "227" "mac64" "227" } "Teleport" { "windows" "112" "windows64" "112" "linux64" "113" "mac64" "113" } "CommitSuicide" { "windows" "497" "windows64" "497" "linux64" "497" "mac64" "497" } "GetVelocity" { "windows" "137" "windows64" "137" "linux64" "138" "mac64" "138" } "EyeAngles" { "windows" "128" "windows64" "128" "linux64" "129" "mac64" "129" } "AcceptInput" { "windows" "39" "windows64" "39" "linux64" "40" "mac64" "40" } "SetEntityModel" { "windows" "24" "windows64" "24" "linux64" "25" "mac64" "25" } "WeaponEquip" { "windows" "280" "windows64" "280" "linux64" "281" "mac64" "281" } "Activate" { "windows" "35" "windows64" "35" "linux64" "36" "mac64" "36" } "PlayerRunCmd" { "windows" "464" "windows64" "464" "linux64" "465" "mac64" "465" } } } }