/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Team Fortress 2 */ "tf" { "Offsets" { "GiveNamedItem" { "windows" "398" "linux" "402" "mac" "402" } "RemovePlayerItem" { "windows" "271" "linux" "272" "mac" "272" } "Weapon_GetSlot" { "windows" "269" "linux" "270" "mac" "270" } "Ignite" { "windows" "210" "linux" "211" "mac" "211" } "Extinguish" { "windows" "214" "linux" "215" "mac" "215" } "Teleport" { "windows" "108" "linux" "109" "mac" "109" } "CommitSuicide" { "windows" "442" "linux" "442" "mac" "442" } "GetVelocity" { "windows" "140" "linux" "141" "mac" "141" } "EyeAngles" { "windows" "131" "linux" "132" "mac" "132" } "SetEntityModel" { "windows" "24" "linux" "25" "mac" "25" } "AcceptInput" { "windows" "36" "linux" "37" "mac" "37" } "WeaponEquip" { "windows" "262" "linux" "263" "mac" "263" } "Activate" { "windows" "33" "linux" "34" "mac" "34" } "PlayerRunCmd" { "windows" "419" "linux" "420" "mac" "420" } "GiveAmmo" { "windows" "253" "linux" "254" "mac" "254" } } "Keys" { "GameRulesProxy" "CTFGameRulesProxy" "GameRulesDataTable" "tf_gamerules_data" } } }