"Games"
{
	/* Nuclear Dawn */

	/* General Temp Entities */
	"#default"
	{
		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"19"
			}
			"GetTEName"
			{
				"windows"	"4"
				"linux"		"4"
				"mac"		"4"
			}
			"GetTENext"
			{
				"windows"	"8"
				"linux"		"8"
				"mac"		"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
				"mac"		"0"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x2A\x2A\x2A\x2A\x2A\x89\x48\x04\x8B"
			}
			"s_pTempEntities"
			{
				"library"	"server"
				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
			}
		}
	}
	
	/* CGlobalEntityList */
	"#default"
	{			
		"Signatures"
		{
			/* Functions in CGlobalEntityList */
			"FindEntityByClassname"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x16\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x31\x8B"
				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
			}
		}
	}
	
	/* IServer interface pointer */
	"#default"
	{
		"Keys"
		{
			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
			 *
			 * The engine binary is not actually scanned in order to look for
			 * this. SourceHook is used to used to determine the address of the
			 * function and this signature is used to verify that it contains
			 * the expected code. A pointer to sv (IServer interface) is used
			 * here.
			 */
			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x8B\x45\x08\x50\xB9"
		}
		
		"Offsets"
		{
			/* Offset into IVEngineServer::CreateFakeClient */
			"sv"
			{
				"windows"	"8"
			}
		}

		"Signatures"
		{
			/* CBaseServer object for IServer interface */
			"sv"
			{
				"library"	"engine"
				"linux"		"@sv"
				"mac"		"@sv"
			}
		}
	}
	
	/* SetUserInfo data */
	"#default"
	{
		"Offsets"
		{
			/**
			 * CBaseClient::SetUserCVar(char  const*,char  const*);
			 * Linux offset straight from VTable dump.
			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
			 */
			"SetUserCvar"
			{
				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
				"windows"	"17"
				"linux"		"63"
				"mac"		"63"
			}
			/**
			 * CBaseClient::SetName(char  const*);
			 * Linux offset straight from VTable dump.
			 * Has string "(%d)%-0.*s"
			 */
			"SetClientName"
			{
				"windows"	"16"
				"linux"		"62"
				"mac"		"62"
			}
			/**
			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
			 * Linux: 	mov     byte ptr [esi+0B0h], 0
			 * Win:		mov     byte ptr [esi+0B0h], 0
			 *
			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
			 */
			"InfoChanged"
			{
				"windows"	"164"
				"linux"		"164"
				"mac"		"164"
			}
		}
	}
	
	"nucleardawn"
	{		
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"443"
				"linux"		"444"
				"mac"		"444"
			}
			"RemovePlayerItem"
			{
				"windows"	"301"
				"linux"		"302"
				"mac"		"302"
			}
			"Weapon_GetSlot"
			{
				"windows"	"299"
				"linux"		"300"
				"mac"		"300"
			}
			"Ignite"
			{
				"windows"	"234"
				"linux"		"235"
				"mac"		"235"
			}
			"Extinguish"
			{
				"windows"	"237"
				"linux"		"238"
				"mac"		"238"
			}
			"Teleport"
			{
				"windows"	"128"
				"linux"		"129"
				"mac"		"129"
			}
			"CommitSuicide"
			{
				"windows"	"488"
				"linux"		"488"
				"mac"		"488"
			}
			"GetVelocity"
			{
				"windows"	"160"
				"linux"		"161"
				"mac"		"161"
			}
			"EyeAngles"
			{
				"windows"	"151"
				"linux"		"152"
				"mac"		"152"
			}
			"AcceptInput"
			{
				"windows"	"44"
				"linux"		"45"
				"mac"		"45"
			}
			"SetEntityModel"
			{
				"windows"	"27"
				"linux"		"28"
				"mac"		"28"
			}
			"WeaponEquip"
			{
				"windows"	"292"
				"linux"		"293"
				"mac"		"293"
			}
			"Activate"
			{
				"windows"	"36"
				"linux"		"37"
				"mac"		"37"
			}
			"PlayerRunCmd"
			{
				"windows"	"466"
				"linux"		"467"
				"mac"		"467"
			}
		}
		
		"Keys"
		{
			"GameRulesProxy"		"CNuclearDawnRulesProxy"
			"GameRulesDataTable"	"nd_gamerules_data"
		}
		
		"Signatures"
		{
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x14\xD9\x45\x10\x8B\x45\x0C\x56\x8B"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
}