/**
 * ===============================================================
 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
 * ===============================================================
 *
 * This file is not open source and may not be copied without explicit
 * written permission of AlliedModders LLC.  This file may not be redistributed 
 * in whole or significant part.
 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
 *
 * Version: $Id$
 */

#include "CPlayer.h"

CPlayer::CPlayer()
{
	m_IsConnected = false;
	m_IsInGame = false;
	m_IsAuthorized = false;
	m_PlayerEdict = NULL;
}

void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
{
	m_IsConnected = true;
	m_Name.assign(name);
	m_Ip.assign(ip);
	m_PlayerEdict = pEntity;
}

void CPlayer::Connect()
{
	m_IsInGame = true;
}

void CPlayer::Authorize(const char *steamid)
{
	m_IsAuthorized = true;
	m_AuthID.assign(steamid);
}

void CPlayer::Disconnect()
{
	m_IsConnected = false;
	m_IsInGame = false;
	m_IsAuthorized = false;
	m_Name.clear();
	m_Ip.clear();
	m_AuthID.clear();
	m_PlayerEdict = NULL;
}

void CPlayer::SetName(const char *name)
{
	m_Name.assign(name);
}