/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "#default" { "Offsets" { "Blocked" { "windows" "112" } "EndTouch" { "windows" "110" } "FireBullets" { "windows" "123" } "GetMaxHealth" { "windows" "127" } "GroundEntChanged" { "windows" "188" } "OnTakeDamage" { "windows" "71" } "OnTakeDamage_Alive" { "windows" "294" } "PreThink" { "windows" "356" } "PostThink" { "windows" "357" } "Reload" { "windows" "283" } "SetTransmit" { "windows" "21" } "ShouldCollide" { "windows" "17" } "Spawn" { "windows" "23" } "StartTouch" { "windows" "108" } "Think" { "windows" "55" } "Touch" { "windows" "109" } "TraceAttack" { "windows" "69" } "Use" { "windows" "107" } "VPhysicsUpdate" { "windows" "167" } "Weapon_CanSwitchTo" { "windows" "288" } "Weapon_CanUse" { "windows" "282" } "Weapon_Drop" { "windows" "285" } "Weapon_Equip" { "windows" "283" } "Weapon_Switch" { "windows" "286" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }