"Games" { // tf, hl2mp, and dods are in the same file for legacy reasons "tf" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } "CanBeAutobalanced" { "windows" "473" "linux" "474" "mac" "474" } "EndTouch" { "windows" "105" "linux" "106" "mac" "106" } "FireBullets" { "windows" "117" "linux" "118" "mac" "118" } "GetMaxHealth" { "windows" "122" "linux" "123" "mac" "123" } "GroundEntChanged" { "windows" "183" "linux" "185" "mac" "185" } "OnTakeDamage" { "windows" "64" "linux" "65" "mac" "65" } "OnTakeDamage_Alive" { "windows" "282" "linux" "283" "mac" "283" } "PreThink" { "windows" "343" "linux" "344" "mac" "344" } "PostThink" { "windows" "344" "linux" "345" "mac" "345" } "Reload" { "windows" "283" "linux" "289" "mac" "289" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "103" "linux" "104" "mac" "104" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "104" "linux" "105" "mac" "105" } "TraceAttack" { "windows" "62" "linux" "63" "mac" "63" } "Use" { "windows" "102" "linux" "103" "mac" "103" } "VPhysicsUpdate" { "windows" "163" "linux" "164" "mac" "164" } "Blocked" { "windows" "107" "linux" "108" "mac" "108" } "Weapon_CanSwitchTo" { "windows" "276" "linux" "277" "mac" "277" } "Weapon_CanUse" { "windows" "270" "linux" "271" "mac" "271" } "Weapon_Drop" { "windows" "273" "linux" "274" "mac" "274" } "Weapon_Equip" { "windows" "271" "linux" "272" "mac" "272" } "Weapon_Switch" { "windows" "274" "linux" "275" "mac" "275" } } } "hl2mp" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "272" "linux" "273" "mac" "273" } "PreThink" { "windows" "332" "linux" "333" "mac" "333" } "PostThink" { "windows" "333" "linux" "334" "mac" "334" } "Reload" { "windows" "270" "linux" "271" "mac" "271" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "Weapon_CanSwitchTo" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_CanUse" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Drop" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Equip" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Switch" { "windows" "264" "linux" "265" "mac" "265" } } } "dod" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "272" "linux" "273" "mac" "273" } "PreThink" { "windows" "332" "linux" "333" "mac" "333" } "PostThink" { "windows" "333" "linux" "334" "mac" "334" } "Reload" { "windows" "270" "linux" "271" "mac" "271" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "Weapon_CanSwitchTo" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_CanUse" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Drop" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Equip" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Switch" { "windows" "264" "linux" "265" "mac" "265" } } } }