/**
 * vim: set ts=4 :
 * ================================================================
 * SourceMod SDKTools Extension
 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
 * ================================================================
 *
 * This program is free software; you can redistribute it and/or 
 * modify it under the terms of the GNU General Public License, 
 * version 3.0, as published by the Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 *
 * As a special exception, AlliedModders LLC gives you permission to 
 * link the code of this program (as well as its derivative works) to 
 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
 * Game MODs that run on software by the Valve Corporation.  You must 
 * obey the GNU General Public License in all respects for all other 
 * code used. Additionally, AlliedModders LLC grants this exception 
 * to all derivative works. AlliedModders LLC defines further 
 * exceptions, found in LICENSE.txt (as of this writing, version 
 * JULY-31-2007), or .
 *
 * Version: $Id$
 */
#include "extension.h"
#include "vhelpers.h"
CallHelper s_Teleport;
CallHelper s_GetVelocity;
bool SetupTeleport()
{
	if (s_Teleport.setup)
	{
		return s_Teleport.supported;
	}
	/* Setup Teleport */
	int offset;
	if (g_pGameConf->GetOffset("Teleport", &offset))
	{
		PassInfo info[3];
		info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
		info[0].size = info[1].size = info[2].size = sizeof(void *);
		info[0].type = info[1].type = info[2].type = PassType_Basic;
		s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
		if (s_Teleport.call)
		{
			s_Teleport.supported = true;
		}
	}
	s_Teleport.setup = true;
	return s_Teleport.supported;
}
void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
{
	unsigned char params[sizeof(void *) * 4];
	unsigned char *vptr = params;
	*(CBaseEntity **)vptr = pEntity;
	vptr += sizeof(CBaseEntity *);
	*(Vector **)vptr = origin;
	vptr += sizeof(Vector *);
	*(QAngle **)vptr = ang;
	vptr += sizeof(QAngle *);
	*(Vector **)vptr = velocity;
	
	s_Teleport.call->Execute(params, NULL);
}
bool IsTeleportSupported()
{
	return SetupTeleport();
}
bool SetupGetVelocity()
{
	if (s_GetVelocity.setup)
	{
		return s_GetVelocity.supported;
	}
	int offset;
	if (g_pGameConf->GetOffset("GetVelocity", &offset))
	{
		PassInfo info[2];
		info[0].flags = info[1].flags = PASSFLAG_BYVAL;
		info[0].size = info[1].size = sizeof(void *);
		info[0].type = info[1].type = PassType_Basic;
		s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
		if (s_GetVelocity.call)
		{
			s_GetVelocity.supported = true;
		}
	}
	s_GetVelocity.setup = true;
	return s_GetVelocity.supported;
}
void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
{
	unsigned char params[sizeof(void *) * 3];
	unsigned char *vptr = params;
	*(CBaseEntity **)vptr = pEntity;
	vptr += sizeof(CBaseEntity *);
	*(Vector **)vptr = velocity;
	vptr += sizeof(Vector *);
	*(AngularImpulse **)vptr = angvelocity;
	s_GetVelocity.call->Execute(params, NULL);
}
bool IsGetVelocitySupported()
{
	return SetupGetVelocity();
}
void ShutdownHelpers()
{
	s_Teleport.Shutdown();
	s_GetVelocity.Shutdown();
}