"Games" { "#default" { "Offsets" { "Blocked" { "windows" "108" "linux" "109" "mac" "109" } "EndTouch" { "windows" "106" "linux" "107" "mac" "107" } "FireBullets" { "windows" "119" "linux" "120" "mac" "120" } "OnTakeDamage" { "windows" "66" "linux" "67" "mac" "67" } "OnTakeDamage_Alive" { "windows" "287" "linux" "288" "mac" "288" } "PreThink" { "windows" "349" "linux" "350" "mac" "350" } "PostThink" { "windows" "350" "linux" "351" "mac" "351" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "104" "linux" "105" "mac" "105" } "Think" { "windows" "48" "linux" "49" "mac" "49" } "Touch" { "windows" "105" "linux" "106" "mac" "106" } "TraceAttack" { "windows" "64" "linux" "65" "mac" "65" } "VPhysicsUpdate" { "windows" "155" "linux" "156" "mac" "156" } "Weapon_CanSwitchTo" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_CanUse" { "windows" "275" "linux" "276 "mac" "276" } "Weapon_Drop" { "windows" "278" "linux" "279" "mac" "279" } "Weapon_Equip" { "windows" "276" "linux" "277" "mac" "277" } "Weapon_Switch" { "windows" "279" "linux" "280" "mac" "280" } } } }