/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #define SPEAK_NORMAL 0 #define SPEAK_MUTED 1 #define SPEAK_ALL 2 #define SPEAK_LISTENALL 4 #define SPEAK_TEAM 8 #define SPEAK_LISTENTEAM 16 #define LISTEN_DEFAULT 0 #define LISTEN_NO 1 #define LISTEN_YES 2 size_t g_VoiceFlags[65]; size_t g_VoiceHookCount = 0; int g_VoiceMap[65][65]; SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool); bool DecHookCount(int amount = 1); bool DecHookCount(int amount) { g_VoiceHookCount -= amount; if (g_VoiceHookCount == 0) { SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false); return true; } return false; } void IncHookCount() { if (!g_VoiceHookCount++) { SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false); } } void SDKTools::VoiceInit() { memset(g_VoiceMap, 0, sizeof(g_VoiceMap)); } bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen) { if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO) { RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false)); } else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES) { RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true)); } if (g_VoiceFlags[iSender] & SPEAK_MUTED) { RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false)); } if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL)) { RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true)); } if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM)) { IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver); IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender); if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame()) { IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo(); IPlayerInfo *pSInfo = pSender->GetPlayerInfo(); if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex()) { RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true)); } } } RETURN_META_VALUE(MRES_IGNORED, bListen); } void SDKTools::OnClientDisconnecting(int client) { int max_clients = playerhelpers->GetMaxClients(); if (g_VoiceHookCount == 0) { return; } /* This can probably be optimized more, but I doubt it's that much * of an actual bottleneck. */ /* Reset clients who receive from us */ for (int i = 1; i <= max_clients; i++) { if (i == client) { continue; } if (g_VoiceMap[i][client] != LISTEN_DEFAULT) { g_VoiceMap[i][client] = LISTEN_DEFAULT; if (DecHookCount()) { return; } } } /* Reset clients who send to us. I'm shoving a count in the 0 index! */ if (g_VoiceMap[client][0] > 0) { DecHookCount(g_VoiceMap[client][0]); memset(&g_VoiceMap[client], 0, sizeof(int) * 65); } if (g_VoiceFlags[client]) { g_VoiceFlags[client] = 0; DecHookCount(); } } static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *params) { IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); if (player == NULL) { return pContext->ThrowNativeError("Client index %d is invalid", params[1]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("Client %d is not connected", params[1]); } if (!params[2] && g_VoiceFlags[params[1]]) { DecHookCount(); } else if (!g_VoiceFlags[params[1]] && params[2]) { IncHookCount(); } g_VoiceFlags[params[1]] = params[2]; return 1; } static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *params) { IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); if (player == NULL) { return pContext->ThrowNativeError("Client index %d is invalid", params[1]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("Client %d is not connected", params[1]); } return g_VoiceFlags[params[1]]; } static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params) { int r, s; IGamePlayer *player; player = playerhelpers->GetGamePlayer(params[1]); if (player == NULL) { return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]); } player = playerhelpers->GetGamePlayer(params[2]); if (player == NULL) { return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]); } r = params[1]; s = params[2]; if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT) { g_VoiceMap[r][s] = params[3]; g_VoiceMap[r][0]++; IncHookCount(); } else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT) { g_VoiceMap[r][s] = params[3]; g_VoiceMap[r][0]--; DecHookCount(); } else { g_VoiceMap[r][s] = params[3]; } return 1; } static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params) { IGamePlayer *player; player = playerhelpers->GetGamePlayer(params[1]); if (player == NULL) { return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]); } player = playerhelpers->GetGamePlayer(params[2]); if (player == NULL) { return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]); } else if (!player->IsConnected()) { return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]); } return g_VoiceMap[params[1]][params[2]]; } sp_nativeinfo_t g_VoiceNatives[] = { {"SetClientListeningFlags", SetClientListeningFlags}, {"GetClientListeningFlags", GetClientListeningFlags}, {"SetClientListening", SetClientListening}, {"GetClientListening", GetClientListening}, {NULL, NULL}, };