/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_ #define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_ #include #include #include #include #include "common_logic.h" #define HANDLESYS_MAX_HANDLES (1<<14) #define HANDLESYS_MAX_TYPES (1<<9) #define HANDLESYS_MAX_SUBTYPES 0xF #define HANDLESYS_SUBTYPE_MASK 0xF #define HANDLESYS_TYPEARRAY_SIZE (HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1)) #define HANDLESYS_MAX_SERIALS 0xFFFF #define HANDLESYS_SERIAL_MASK 0xFFFF0000 #define HANDLESYS_HANDLE_MASK 0x0000FFFF #define HANDLESYS_MEMUSAGE_MIN_VERSION 3 /** * The QHandle is a nasty structure that compacts the handle system into a big vector. * The members of the vector each encapsulate one Handle, however, they also act as nodes * in an inlined linked list and an inlined vector. * * The first of these lists is the 'freeID' list. Each node from 1 to N (where N * is the number of free nodes) has a 'freeID' that specifies a free Handle ID. This * is a quick hack to get around allocating a second base vector. * * The second vector is the identity linked list. An identity has its own handle, so * these handles are used as sentinel nodes for index linking. They point to the first and last * index into the handle array. Each subsequent Handle who is owned by that identity is mapped into * that list. This lets owning identities be unloaded in O(n) time. * * Eventually, there may be a third list for type chains. */ enum HandleSet { HandleSet_None = 0, HandleSet_Used, /* The Handle is in use */ HandleSet_Freed, /* The "master" Handle of a clone chain is freed */ HandleSet_Identity, /* The Handle is a special identity */ }; struct QHandle { HandleType_t type; /* Handle type */ void *object; /* Unmaintained object pointer */ IdentityToken_t *owner; /* Identity of object which owns this */ unsigned int serial; /* Serial no. for sanity checking */ unsigned int refcount; /* Reference count for safe destruction */ unsigned int clone; /* If non-zero, this is our cloned parent index */ HandleSet set; /* Information about the handle's state */ bool access_special; /* Whether or not access rules are special or type-derived */ bool is_destroying; /* Whether or not the handle is being destroyed */ HandleAccess sec; /* Security rules */ /* The following variables are unrelated to the Handle array, and used * as an inlined chain of information */ unsigned int freeID; /* ID of a free handle in the free handle chain */ /* Indexes into the handle array for owner membership. * For identity roots, these are treated as the head/tail. */ unsigned int ch_prev; /* chained previous handle */ unsigned int ch_next; /* chained next handle */ }; struct QHandleType { IHandleTypeDispatch *dispatch; unsigned int freeID; unsigned int children; TypeAccess typeSec; HandleAccess hndlSec; unsigned int opened; ke::AutoPtr name; static inline bool matches(const char *key, const QHandleType *type) { return type->name && type->name->compare(key) == 0; } }; typedef void (HANDLE_REPORTER)(const char *str, ...); class HandleSystem : public IHandleSys { friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index); friend class ShareSystem; public: HandleSystem(); ~HandleSystem(); public: //IHandleSystem HandleType_t CreateType(const char *name, IHandleTypeDispatch *dispatch, HandleType_t parent, const TypeAccess *typeAccess, const HandleAccess *hndlAccess, IdentityToken_t *ident, HandleError *err); bool RemoveType(HandleType_t type, IdentityToken_t *ident); bool FindHandleType(const char *name, HandleType_t *type); Handle_t CreateHandle(HandleType_t type, void *object, IdentityToken_t *owner, IdentityToken_t *ident, HandleError *err); HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity); HandleError CloneHandle(Handle_t handle, Handle_t *newhandle, IdentityToken_t *newOwner, const HandleSecurity *pSecurity); HandleError ReadHandle(Handle_t handle, HandleType_t type, const HandleSecurity *pSecurity, void **object); bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess); bool TypeCheck(HandleType_t intype, HandleType_t outtype); virtual Handle_t CreateHandleEx(HandleType_t type, void *object, const HandleSecurity *pSec, const HandleAccess *pAccess, HandleError *err); void Dump(HANDLE_REPORTER rep); /* Bypasses security checks. */ Handle_t FastCloneHandle(Handle_t hndl); protected: /** * Decodes a handle with sanity and security checking. */ HandleError GetHandle(Handle_t handle, IdentityToken_t *ident, QHandle **pHandle, unsigned int *index, bool ignoreFree=false); Handle_t FastCloneHandle(QHandle *pHandle, unsigned int index); void GetHandleUnchecked(Handle_t hndl, QHandle *& pHandle, unsigned int &index); /** * Creates a basic handle and sets its reference count to 1. * Does not do any type or security checking. */ HandleError MakePrimHandle(HandleType_t type, QHandle **pHandle, unsigned int *index, HandleType_t *handle, IdentityToken_t *owner, bool identity=false); /** * Frees a primitive handle. Does no object freeing, only reference count, bookkeeping, * and linked list maintenance. * If used on an Identity handle, destroys all Handles under that identity. */ void ReleasePrimHandle(unsigned int index); /** * Sets the security owner of a type. */ void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken); /** * Helper function to check access rights. */ bool CheckAccess(QHandle *pHandle, HandleAccessRight right, const HandleSecurity *pSecurity); /** * Some wrappers for internal functions, so we can pass indexes instead of encoded handles. */ HandleError FreeHandle(QHandle *pHandle, unsigned int index); void UnlinkHandleFromOwner(QHandle *pHandle, unsigned int index); HandleError CloneHandle(QHandle *pHandle, unsigned int index, Handle_t *newhandle, IdentityToken_t *newOwner); Handle_t CreateHandleInt(HandleType_t type, void *object, const HandleSecurity *pSec, HandleError *err, const HandleAccess *pAccess, bool identity); bool TryAndFreeSomeHandles(); HandleError TryAllocHandle(unsigned int *handle); private: QHandle *m_Handles; QHandleType *m_Types; NameHashSet m_TypeLookup; unsigned int m_TypeTail; unsigned int m_FreeTypes; unsigned int m_HandleTail; unsigned int m_FreeHandles; unsigned int m_HSerial; }; extern HandleSystem g_HandleSys; struct AutoHandleRooter { public: AutoHandleRooter(Handle_t hndl) { if (hndl != BAD_HANDLE) this->hndl = g_HandleSys.FastCloneHandle(hndl); else this->hndl = BAD_HANDLE; } ~AutoHandleRooter() { if (hndl != BAD_HANDLE) { HandleSecurity sec(g_pCoreIdent, g_pCoreIdent); g_HandleSys.FreeHandle(hndl, &sec); } } private: Handle_t hndl; }; #endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_