/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #include /** * @file IGameHelpers.h * @brief Provides Source helper functions. */ #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers" #define SMINTERFACE_GAMEHELPERS_VERSION 4 class CBaseEntity; class CBaseHandle; class SendProp; class ServerClass; struct edict_t; struct datamap_t; struct typedescription_t; namespace SourceMod { /** * @brief Maps the heirarchy of a SendProp. */ struct sm_sendprop_info_t { SendProp *prop; /**< Property instance. */ unsigned int actual_offset; /**< Actual computed offset. */ }; class IGameHelpers : public SMInterface { public: virtual const char *GetInterfaceName() { return SMINTERFACE_GAMEHELPERS_NAME; } virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_GAMEHELPERS_VERSION; } public: /** * @brief Deprecated; use FindSendPropInfo() instead. * * @param classname Do not use. * @param offset Do not use. * @return Do not use. */ virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0; /** * @brief Finds a named server class. * * @return ServerClass pointer on success, NULL on failure. */ virtual ServerClass *FindServerClass(const char *classname) =0; /** * @brief Finds a datamap_t definition. * * @param pMap datamap_t pointer. * @param offset Property name. * @return typedescription_t pointer on success, NULL * on failure. */ virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0; /** * @brief Retrieves an entity's datamap_t pointer. * * @param pEntity CBaseEntity entity. * @return datamap_t pointer, or NULL on failure. */ virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0; /** * @brief Marks an edict as state changed for an offset. * * @param pEdict Edict pointer. * @param offset Offset index. */ virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0; /** * @brief Sends a text message to a client. * * @param client Client index. * @param dest Destination on the HUD. * @param msg Message to send. * @return True on success, false on failure. */ virtual bool TextMsg(int client, int dest, const char *msg) =0; /** * @brief Returns whether the server ls a LAN server. * * @return True if LAN server, false otherwise. */ virtual bool IsLANServer() =0; /** * @brief Finds a send property in a named ServerClass. * * This version, unlike FindInSendTable(), correctly deduces the * offsets of nested tables. * * @param classname ServerClass name (such as CBasePlayer). * @param offset Offset name (such as m_iAmmo). * @param info Buffer to store sm_sendprop_info_t data. * @return True on success, false on failure. */ virtual bool FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info) =0; /** * @brief Converts an entity index into an edict pointer. * * @param index Entity Index. * @return Edict pointer or NULL on failure. */ virtual edict_t *EdictOfIndex(int index) =0; /** * @brief Converts an edict pointer into an entity index. * * @param index Edict Pointer. * @return Entity index or -1 on failure. */ virtual int IndexOfEdict(edict_t *pEnt) =0; /** * @brief Retrieves the edict pointer from a CBaseHandle object. * * @param hndl CBaseHandle object. * @return Edict pointer or NULL on failure. */ virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0; /** * @brief Sets the edict pointer in a CBaseHandle object. * * @param hndl CBaseHandle object. * @param pEnt Edict pointer. * @noreturn */ virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0; /** * @brief Returns the current map name. * * @return Current map name. */ virtual const char *GetCurrentMap() =0; /** * @brief Wraps IVEngineServer::ServerCommand. * * @param buffer Command buffer (does not auto \n terminate). */ virtual void ServerCommand(const char *buffer) =0; }; } #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_