"Games" { /* Left 4 Dead 2 */ /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "19" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x0C\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x04\xEB\x2A\x39" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9\x2A\x2A\x2A\x2A\xE8" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" "mac" "@sv" } } } "left4dead2" { "Offsets" { "GiveNamedItem" { "windows" "507" "linux" "508" "mac" "508" } "RemovePlayerItem" { "windows" "289" "linux" "290" "mac" "290" } "Weapon_GetSlot" { "windows" "287" "linux" "288" "mac" "288" } "Ignite" { "windows" "222" "linux" "223" "mac" "223" } "Extinguish" { "windows" "225" "linux" "226" "mac" "226" } "Teleport" { "windows" "117" "linux" "118" "mac" "118" } "CommitSuicide" { "windows" "475" "linux" "475" "mac" "475" } "GetVelocity" { "windows" "149" "linux" "150" "mac" "150" } "EyeAngles" { "windows" "140" "linux" "141" "mac" "141" } "AcceptInput" { "windows" "43" "linux" "44" "mac" "44" } "SetEntityModel" { "windows" "26" "linux" "27" "mac" "27" } "WeaponEquip" { "windows" "280" "linux" "281" "mac" "281" } "Activate" { "windows" "35" "linux" "36" "mac" "36" } "PlayerRunCmd" { "windows" "453" "linux" "454" "mac" "454" } "GiveAmmo" { "windows" "273" "linux" "274" "mac" "274" } } "Keys" { "GameRulesProxy" "CTerrorGameRulesProxy" "GameRulesDataTable" "terror_gamerules_data" } } }