"Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/pl_fallpain1.wav" "SlapSound2" "player/pl_fallpain3.wav" "SlapSound3" "player/pl_pain5.wav" "m_iFrags" "m_iFrags" } "Offsets" { "m_iHealth" { "class" "CBasePlayer" "prop" "m_iHealth" } } } /* General Temp Entities */ "#default" { "#supported" { "game" "cstrike" "game" "dod" "game" "hl2mp" "game" "ship" "game" "!Dystopia" "game" "!Insurgency" "game" "!Pirates, Vikings and Knights II" "game" "!SourceForts v1.9.2" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" "linux" "27" } "GetTEName" { "windows" "4" "linux" "4" } "GetTENext" { "windows" "8" "linux" "8" } "TE_GetServerClass" { "windows" "1" "linux" "1" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" "linux" "@_ZN15CBaseTempEntityC2EPKc" } } } /* General GameRules */ "#default" { "#supported" { "game" "cstrike" "game" "dod" "game" "garrysmod" "game" "hl2mp" "game" "ship" "game" "!Dystopia" "game" "!Insurgency" "game" "!Pirates, Vikings and Knights II" "game" "!SourceForts v1.9.2" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "2" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } /* Counter-Strike: Source */ "cstrike" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/damage1.wav" "SlapSound2" "player/damage2.wav" "SlapSound3" "player/damage3.wav" } "Offsets" { "GiveNamedItem" { "windows" "329" "linux" "330" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "357" "linux" "358" } "GetVelocity" { "windows" "126" "linux" "127" } } } /* Day of Defeat */ "dod" { "Offsets" { "GiveNamedItem" { "windows" "328" "linux" "330" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } } } /* Half-Life 2: Deathmatch */ "hl2mp" { "Offsets" { "GiveNamedItem" { "windows" "327" "linux" "328" } "RemovePlayerItem" { "windows" "225" "linux" "226" } "Weapon_GetSlot" { "windows" "223" "linux" "224" } "Ignite" { "windows" "187" "linux" "188" } "Extinguish" { "windows" "188" "linux" "189" } "Teleport" { "windows" "97" "linux" "98" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } } } /* The Ship */ "ship" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "316" "linux" "317" } "RemovePlayerItem" { "windows" "220" "linux" "221" } "Weapon_GetSlot" { "windows" "218" "linux" "219" } "Ignite" { "windows" "180" "linux" "181" } "Extinguish" { "windows" "181" "linux" "182" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "343" "linux" "344" } "GetVelocity" { "windows" "124" "linux" "125" } /* Temp Entities */ "TE_GetServerClass" { "windows" "0" "linux" "0" } } } /* Dsytopia */ "!Dystopia" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "331" "linux" "332" } "RemovePlayerItem" { "windows" "229" "linux" "230" } "Weapon_GetSlot" { "windows" "227" "linux" "228" } "Ignite" { "windows" "191" "linux" "192" } "Extinguish" { "windows" "192" "linux" "193" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "360" "linux" "361" } "GetVelocity" { "windows" "128" "linux" "129" } /* Offset into CBaseTempEntity constructor. * On Windows Dsytopia is heavily inlined; we use the function * surrounding "aCouldnTFindTem" in IDA instead. */ "s_pTempEntities" { "windows" "70" "linux" "29" } } "Signatures" { /* On Windows Dsytopia is heavily inlined; we use the function * surrounding "aCouldnTFindTem" in IDA instead. */ "CBaseTempEntity" { "library" "server" "windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A" } /* Dystopia always has to be different, doesn't it * * This is very similar to the general signature, except that * it does "mov edx, [eax+2Ch]" before making a call rather than * doing "call dword ptr [eax+2Ch]" */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" } } } /* Insurgency */ "!Insurgency" { "Offsets" { /* CBasePlayer */ "Ignite" { "windows" "174" "linux" "175" } "Extinguish" { "windows" "175" "linux" "176" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "115" "linux" "116" } /* Temp Entities */ "s_pTempEntities" { "linux" "28" } } } /* Pirates, Vikings and Knights II */ "!Pirates, Vikings and Knights II" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "328" "linux" "329" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } /* Temp Entities */ "s_pTempEntities" { "linux" "29" } } } /* SourceForts 1.9.2 */ "!SourceForts v1.9.2" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "294" "linux" "295" } "RemovePlayerItem" { "windows" "207" "linux" "208" } "Weapon_GetSlot" { "windows" "205" "linux" "206" } "Ignite" { "windows" "170" "linux" "171" } "Extinguish" { "windows" "171" "linux" "172" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "114" "linux" "115" } /* Temp Entities */ "s_pTempEntities" { "linux" "29" } "TE_GetServerClass" { "windows" "0" "linux" "0" } } } }