/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_ #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_ #include "ShareSys.h" #include #include #include #include "sourcemm_api.h" using namespace SourceHook; using namespace SourceMod; typedef List TimerList; typedef List::iterator TimerIter; struct TickInfo { bool ticking; /* true=game is ticking, false=we're ticking */ unsigned int tickcount; /* number of simulated ticks we've done */ float ticktime; /* tick time we're maintaining */ }; class SourceMod::ITimer { public: void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags); ITimedEvent *m_Listener; void *m_pData; float m_Interval; float m_ToExec; int m_Flags; bool m_InExec; bool m_KillMe; }; class TimerSystem : public ITimerSystem, public SMGlobalClass { public: ~TimerSystem(); public: //SMGlobalClass void OnSourceModAllInitialized(); void OnSourceModLevelChange(const char *mapName); public: //ITimerSystem ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags); void KillTimer(ITimer *pTimer); void FireTimerOnce(ITimer *pTimer, bool delayExec=false); public: void RunFrame(); void MapChange(bool real_mapchange); private: List m_SingleTimers; List m_LoopTimers; CStack m_FreeTimers; float m_LastExecTime; }; extern TimerSystem g_Timers; extern TickInfo g_SimTicks; #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_