"Games" { // Now this is getting ridiculous "#default" { "#supported" { "game" "dod" "game" "hl2mp" } "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "178" "mac" "178" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "PreThink" { "windows" "331" "linux" "332" "mac" "332" } "PostThink" { "windows" "332" "linux" "333" "mac" "333" } "Reload" { "windows" "274" "linux" "275" "mac" "275" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Weapon_CanSwitchTo" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_CanUse" { "windows" "259" "linux" "260" "mac" "260" } "Weapon_Drop" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_Equip" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Switch" { "windows" "263" "linux" "264" "mac" "264" } } } "tf" { "Offsets" { "EndTouch" { "windows" "99" "linux" "100" "mac" "100" } "FireBullets" { "windows" "111" "linux" "112" "mac" "112" } "GetMaxHealth" { "windows" "116" "linux" "117" "mac" "117" } "GroundEntChanged" { "windows" "176" "linux" "177" "mac" "177" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "PreThink" { "windows" "330" "linux" "331" "mac" "331" } "PostThink" { "windows" "331" "linux" "332" "mac" "332" } "Reload" { "windows" "274" "linux" "275" "mac" "275" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "97" "linux" "98" "mac" "98" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "98" "linux" "99" "mac" "99" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "96" "linux" "97" "mac" "97" } "VPhysicsUpdate" { "windows" "156" "linux" "157" "mac" "157" } "Weapon_CanSwitchTo" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_CanUse" { "windows" "258" "linux" "259" "mac" "259" } "Weapon_Drop" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Equip" { "windows" "259" "linux" "260" "mac" "260" } "Weapon_Switch" { "windows" "262" "linux" "263" "mac" "263" } } } "#default" { "#supported" { "game" "cstrike" } "Offsets" { "Reload" { "windows" "272" "linux" "273" "mac" "273" } } } }