"Games" { "!Dystopia" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" } "FireBullets" { "windows" "112" "linux" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" } "GroundEntChanged" { "windows" "177" "linux" "178" } "OnTakeDamage" { "windows" "62" "linux" "63" } "OnTakeDamage_Alive" { "windows" "275" "linux" "276" } "PreThink" { "windows" "335" "linux" "336" } "PostThink" { "windows" "336" "linux" "337" } "Reload" { "windows" "274" "linux" "275" } "SetTransmit" { "windows" "20" "linux" "21" } "ShouldCollide" { "windows" "16" "linux" "17" } "Spawn" { "windows" "22" "linux" "23" } "StartTouch" { "windows" "98" "linux" "99" } "Think" { "windows" "47" "linux" "48" } "Touch" { "windows" "99" "linux" "100" } "TraceAttack" { "windows" "60" "linux" "61" } "Use" { "windows" "97" "linux" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" } "Blocked" { "windows" "102" "linux" "103" } "Weapon_CanSwitchTo" { "windows" "269" "linux" "270" } "Weapon_CanUse" { "windows" "263" "linux" "264" } "Weapon_Drop" { "windows" "266" "linux" "267" } "Weapon_Equip" { "windows" "264" "linux" "265" } "Weapon_Switch" { "windows" "267" "linux" "268" } } } }