/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_ #define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_ #include "Struct.h" #include "vector.h" #include "basehandle.h" class StructHandle { public: StructInfo *info; void *data; bool canDelete; bool GetInt(const char *member, int *value); bool GetFloat(const char *member, float *value); bool GetVector(const char *member, Vector *vec); bool GetEHandle(const char *member, CBaseHandle **handle); bool GetString(const char *member, char **string); //bool GetStruct(const char *member, handle_t *value); bool SetInt(const char *member, int value); bool SetFloat(const char *member, float value); bool SetVector(const char *member, Vector vec); bool SetEHandle(const char *member, CBaseHandle *handle); bool SetString(const char *member, char *string); //bool SetStruct(const char *member, StructHandle *struct); bool IsPointerNull(const char *member, bool *result); bool setPointerNull(const char *member); }; #endif //_INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_