/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _clients_included #endinput #endif #define _clients_included /** * Called on client connection. * * @param client Player index. * @param rejectmsg Buffer to store the rejection message when the connection is refused. * @param maxlen Maximum number of characters for rejection buffer. * @return True to validate client's connection, false to refuse it. */ forward bool:OnClientConnect(client, String:rejectmsg[], maxlen); /** * Called when a client is entering to the game. * * @param client Player index. * @noreturn */ forward OnClientPutInServer(client); /** * Called when a client is disconnecting from the server. * * @param client Player index. * @noreturn */ forward OnClientDisconnect(client); /** * Called when a client is disconnected from the server. * * @param client Player index. * @noreturn */ forward OnClientDisconnect_Post(client); /** * Called when a client is sending a command. * * @param client Player index. * @param args Number of arguments. * @noreturn */ forward Action:OnClientCommand(client, args); /** * Called whenever the client's settings are changed. * * @param client Player index. * @noreturn */ forward OnClientSettingsChanged(client); /** * Called when a client receives a Steam ID. * @note This is called by bots, but the ID will be "BOT" * * @param client Player index. * @param auth Player auth string. */ forward OnClientAuthorized(client, const String:auth[]); /** * Returns the maximum number of clients allowed on the server. * * @return Maximum number of clients allowed. */ native GetMaxClients(); /** * Returns the client count put in the server. * * @param inGameOnly If false connecting players are also counted. * @return Client count in the server. */ native GetClientCount(bool:inGameOnly=true); /** * Returns the client's name. * * @param client Player index. * @param name Buffer to store the client's name. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @return True on success, false otherwise. * @error If the client is not connected an error will be thrown. */ native bool:GetClientName(client, String:name[], maxlen); /** * Retrieves a client's IP address. * * @param client Player index. * @param name Buffer to store the client's ip address. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @param remport Remove client's port from the ip string (true by default). * @return True on success, false otherwise. * @error If the client is not connected or the index is invalid. */ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true); /** * Retrieves a client's authentication string (SteamID). * * @param client Player index. * @param auth Buffer to store the client's auth string. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @return True on success, false otherwise. * @error If the client is not connected or the index is invalid. */ native bool:GetClientAuthString(client, String:auth[], maxlen); /** * Retrieves a client's user id, which is an index incremented for every client * that joins the server. * * @param client Player index. * @return User id of the client. * @error If the client is not connected or the index is invalid. */ native GetClientUserId(client); /** * Returns if a certain player is connected. * * @param client Player index. * @return True if player is connected to the server, false otherwise. */ native bool:IsClientConnected(client); /** * Returns if a certain player has entered the game. * * @param client Player index. * @return True if player has entered the game, false otherwise. */ native bool:IsPlayerInGame(client); /** * Returns if a certain player has been authenticated. * * @param client Player index. * @return True if player has been authenticated, false otherwise. */ native bool:IsClientAuthorized(client); /** * Returns if a certain player is a fake client. * * @param client Player index. * @return True if player is a fake client, false otherwise. */ native bool:IsFakeClient(client); /** * Retrieves values from client replicated keys. * * @param client Player's index. * @param key Key string. * @param value Buffer to store value. * @param maxlen Maximum length of valve (UTF-8 safe). * @return True on success, false otherwise. * @error Invalid client index, or client not connected. */ native bool:GetClientInfo(client, const String:key[], String:value[], maxlen); /** * Retrieves a client's team index. * * @param client Player's index. * @return Team index the client is on (mod specific). * @error Invalid client index, client not in game, or no mod support. */ native GetClientTeam(client); /** * Sets a client's AdminId. * * @param client Player's index. * @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions. * @param temp True if the id should be freed on disconnect. * @noreturn * @error Invalid client index, client not connected, or bogus AdminId. */ native SetUserAdmin(client, AdminId:id, bool:temp=false); /** * Retrieves a client's AdminId. * * @param client Player's index. * @return AdminId of the client, or INVALID_ADMIN_ID if none. * @error Invalid client index, or client not connected. */ native AdminId:GetUserAdmin(client); /** * Sets access flags on a client. If the client is not an admin, * a temporary, anonymous AdminId is given. * * @param client Player's index. * @param ... Flags to set on the client. * @noreturn * @error Invalid client index, or client not connected. */ native AddUserFlags(client, AdminFlag:...); /** * Removes flags from a client. If the client is not an admin, * this has no effect. * * @param client Player's index. * @param ... Flags to remove from the client. * @noreturn * @error Invalid client index, or client not connected. */ native RemoveUserFlags(client, AdminFlag:...); /** * Sets access flags on a client using bits instead of flags. If the * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given. * * @param client Player's index. * @param flags Bitstring of flags to set on client. * @noreturn */ native SetUserFlagBits(client, flags); /** * Returns client access flags. If the client is not an admin, * the result is always 0. * * @param client Player's index. * @return Flags * @error Invalid client index, or client not connected. */ native GetUserFlagBits(client); /** * Returns whether a user can target another user. * This is a helper function for CanAdminTarget. * * @param client Player's index. * @param target Target player's index. * @return True if target is targettable by the player, false otherwise. * @error Invalid or unconnected player indexers. */ native bool:CanUserTarget(client, target); /** * Creates a fake client. * * @param name Name to use. * @return Client index on success, 0 otherwise. */ native CreateFakeClient(const String:name[]); /** * Sets a convar value on a fake client. * * @param client Client index. * @param cvar ConVar name. * @param value ConVar value. * @noreturn * @error Invalid client index, client not connected, * or client not a fake client. */ native SetFakeClientConVar(client, const String:cvar[], const String:value[]); /** * Returns the client's health. * * @param client Player's index. * @return Health value. * @error Invalid client index, client not in game, or no mod support. */ native GetClientHealth(client); /** * Returns the client's model name. * * @param client Player's index. * @param model Buffer to store the client's model name. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientModel(client, String:model[], maxlen); /** * Returns the client's weapon name. * * @param client Player's index. * @param weapon Buffer to store the client's weapon name. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientWeapon(client, String:weapon[], maxlen); /** * Returns the client's max size vector. * * @param client Player's index. * @param vec Destination vector to store the client's max size. * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientMaxs(client, Float:vec[3]); /** * Returns the client's min size vector. * * @param client Player's index. * @param vec Destination vector to store the client's min size. * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientMins(client, Float:vec[3]); /** * Returns the client's position angle. * * @param client Player's index. * @param ang Destination vector to store the client's position angle. * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientAbsAngles(client, Float:ang[3]); /** * Returns the client's origin vector. * * @param client Player's index. * @param vec Destination vector to store the client's origin vector. * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientAbsOrigin(client, Float:vec[3]); /** * Returns the client's armor. * * @param client Player's index. * @return Armor value. * @error Invalid client index, client not in game, or no mod support. */ native GetClientArmor(client); /** * Returns the client's death count. * * @param client Player's index. * @return Death count. * @error Invalid client index, client not in game, or no mod support. */ native GetClientDeaths(client); /** * Returns the client's frag count. * * @param client Player's index. * @return Frag count. * @error Invalid client index, client not in game, or no mod support. */ native GetClientFrags(client);